Whenever a living NPC is knocked out, they will become an unconscious body. While laying on the floor, an unconscious body exhibits many traits of a corpse. They will lay flat, make no sound, and any other NPC spotting them will believe they are dead and will alert others.
The Dark Engine[]
Like corpses, Garrett can carry the unconscious body over his right shoulder, supported by his arm. While carrying it, Garrett has reduced speed but can still jump, climb and swim as normal.
However, since the body is only unconscious, and not dead, it can be killed in the same way as any conscious and alert body. Carrying it while swimming or dropping it in water will make it start to drown, throwing it in fire will burn it, hacking it with a sword will kill it.
Larger creatures like Burricks, Craymen, and Craybeasts cannot be moved. Frogbeasts can be knocked out but not moved, however due to their low health, they will often explode.
NPCs will often react in shocked or flustered ways if Garret is spotted carrying a body around, regardless of it being living or dead.
Like corpses, unconscious bodies will mostly fall face down when dropped and must be hidden from view.
Deadly Shadows[]
Unconscious bodies act in a simpler method in Deadly Shadows compared to how they did in the Dark engine, the main difference being that the limbs will flop about, putting the body into bizarre positions as it falls.
Notes[]
- In "Break From Cragscleft Prison", Garrett is required to rescue and unconscious Basso on Expert difficulty and in "Strange Bedfellows", Garrett is required to rescue the high priest from The Tricksters forced, both which are unconscious and in"Kidnap", Garrett must Knockout Cavador and carry him out of The Lost City.