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It turns out that all of the City Watch officers in this mission (except the one at the very end) are immortal zombies. If you backtrack after completing each of the outdoor objectives, the guards will take no notice of Garrett and will stand up awhile after being "killed" or knocked out. Also, the inn guard stationed in front of the Peony Suite cannot be harmed in any way. What I want to know is: Should I add this info to OM_TDS_Checking_Inn,_Cashing_out, Blue_Heron_Inn, City_Watch, or Zombie? Fish Preferred 18:52, December 24, 2010 (UTC)

It is unusual that there is city watch inside the inn, but they arent zombies. They are just there for tutorial purposes. Big McLargeHuge 01:28, December 25, 2010 (UTC)

The only City Watch inside is the normal one. I'm talking about the first two or three guards encountered in the mission, and the guy (not City Watch) standing guard by the Peony Suite door:


Actually, I'm not sure about the third guard; they disappear after a while and I never got to him. But those are the ones I was talking about. I called them zombies because they never actually die. After being stabbed or bludgeoned to death, they will stand up again if Garrett is nearby, just like ordinary zombies. The other guy is totally invulnerable, so I don't know what to call him. Fish Preferred 19:50, December 27, 2010 (UTC)

I just realized that these guys are not unique. The Sparring Partner is completely immortal, as is Garrett in A Keepers Training, but we don't consider either to be undead. If Checking Inn is played correctly, then contact with the guard is not nessessary, however, if the loot goal of 100 percent is to be completed, you would have to go back and find the guard has vanished. Which brings up the strange design of the Inn... Big McLargeHuge 22:13, December 27, 2010 (UTC)

They only vanish when they're far enough out of sight, much like when people flee through narrow passages and disappear. As soon as you get through the door to Julian's suite, you can go back without drawing any attention. The first two City Watch guards are the ones I consider to be undead, because they will stand up after being "killed". If there was holy water around I'd know for sure.


And yes, the inn is weirdly constructed. A lot of its design is made to prevent the player from going the wrong way. There are a total of 6 barriers that close behind Garrett as he progresses through the building: The cellar delivery hatch closes almost immediately after entering, the security gate after the mantling section closes during the blackjack training, the door to the ladder room shuts right after, a gate at the top of the stairs closes at the start of distraction training, one in front of the Lancaster room closes after descending the stairs, and the last one shuts right behind him for the combat training. Because the mission is so unilateral, most of the "inaccessible areas" are extremely odd. Fish Preferred 23:12, December 27, 2010 (UTC)

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