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So, other than Shoalsgate Station, OM T2 Framed, and Category talk:Pagan, where else is philbert mentioned? Big McLargeHuge 06:15, September 27, 2009 (UTC)

The mention is purely a label given in DromEd, along with Albert, Egbert, and DrKethelbert. Ehcmier 08:08, September 27, 2009 (UTC)Ehcmier

Excellent, thank you. So with this other troupe, who are they, and what do they do? If DrKethelbert is a guard, i seriously will pull my hair out. Well, he could be a police medic, but i'm just getting ahead of myself. Big McLargeHuge 19:42, September 27, 2009 (UTC)

They are all plain ol' City Watch guards. Albert is the "Smart Guard" and Egbert is "Dumb Guard" (the Benny-type), both are archers, they each have their own guard-post, and they have the conversation in the stairwell. Their conversation starts with:
sg30406A: "How come we gotta pull guard-duty? Couldn't the Mechanists just put more of those Mechani-- mecha-- mechanical eyes around the place?"
Philbert's an archer, carrying a Record's Hall key, and patrolling near the spiral stair up to the Record's Hall.
Ethelbert's an archer, pacing back and forth in another stairwell post, which he shares with DrkEthelbert, who's a sword guard and drunk. There's a table with bottles by the door, and one bottle is loot. Ehcmier 22:10, September 27, 2009 (UTC)Ehcmier

Interesting. Ihave no clue how to do DrkEthelbert or is it DrKethelbert? Are there any more named guards in dromed? Big McLargeHuge 23:43, September 27, 2009 (UTC)

The capitalisation I used is the correct one, so just copy and paste. And yes, there are some more characters named in DromEd, but not for Framed. Some of these are obviously in-jokes, but DrkEthelbert's the worst of them all (it's not Doctor Kethelbert, it's Drk Ethelbert, like Dark or Dirk without a vowel). Ehcmier 01:51, September 28, 2009 (UTC)Ehcmier

Thanks again. For the sake of thoroughness, and our policy of no stone unturneth, could you provide the names and locations of these other guys? Thanks one million, really. Big McLargeHuge 03:05, September 28, 2009 (UTC)


I don't have a specific list compiled so it might take awhile to make one, but here's a start. I think a page just for this, like one each for all the Keepers named, Hammerites, Mechanists, etc., should probably be made:
  • 1. Bertram number 1, an archer from theThe Mage Towers, not to be confused with Bertram from TDS. This Bertram's name is only a DromEd label, and he has a conversation started by Rafael, on the upper landing in the Great Hall inside the front doors at the beginning of the mission:
SG310200 - These Mages are not ones to be trifled with. Saw 'em use their magic on old Bradwort. The Mages caught 'im stealin' lupines from the tables of the meeting hall. One of 'em summoned great hurtling balls from the sky, glowing rocks from the moon they was, and they mashed in his poor skull!
sg110201 - Any intruders better hope we get to ‘em first before the Hand Mages do.


  • 2. Rafael, from theThe Mage Towers, an archer standing inside a guard station, and he has a conversation with Bertram. Rafael is named after level designer Rafael “Leaf” Jabulani Brown. Bertram's fictional.
An image to identify who and where for the description: [1]


  • 3. There is a broken and UNUSED Mage Towers conversation that names Bertram:
SG110500 - Hey Betram, how's your first night of guard duty?
Unknown —
SG110502 - You know, if you look up at the towers, sometimes you can see strange lights and smoke swarming around the tower tops. That's where they do all their 'special' stuff.
Unknown —
SG110504 - Be glad you can't get in. Those towers hold… unnatural things. They play with the elements in ways us common folk don't wanna understand. Me? I'm happier out here where it's safe.


  • 4. Tim and Alex, in The Mage Towers, Earth Mages in the "Talisman Chamber" (as it's labeled in DromEd) atop the Central Tower, the tallest of the Mage Towers, having the conversation about Azaran or the Trickster. Tim is named after Tim Stellmach, and Alex is named after Alex Duran. Also, Tim is the apprentice:
mg110400 - It's true he has returned. We must be ready. Rough waters lie ahead.
mg210401 - Many will not survive. We must try to redirect the current.
mg110402 - Try as we might, to retrieve the Talismans, the Prophecy is an ocean returning to shore. Little we can do to prevent it, only prepare for its arrival.
mg210403 - Dry and dead is much of The City. The Sun will oppose and the conflict will end in flames.
mg110404 - It's the way of things. Civilizations will burn into the earth, so that it may give life to the next.
mg210405 - Winds of progress always head towards the grave.
mg110406 - Soon, young apprentice, you shall grasp the truth of it.
An image to identify who and where for the description: [2]


  • 5. Rob and Abe, from The Mage Towers, two sword guards outside the Water Tower. Abe speaks first (Dumb Guard), Rob is the Smart Guard. Rob is named after Rob $ Caminos, and I don't know whom Abe is named after, if anyone. The "Commons" are the commoners, the servants and guards:
SG310100 - But why're the Hand Mages the only ones allowed in? Why won't they allow us into their towers?
SG110101 - We’re here to keep a watch on the Commons and to deal with mundane threats. The Mages can protect themselves.
SG310102 - But what with all the secrecy? Even the servants ain't allowed there. These wizards trust anyone?
SG110103 - I found it best not to ask questions. The gold they give me answers all the questions I have.
An image to identify who and where for the description: [3]

I have studied this mission for some time, including the difficulty adjustments, and want to edit something. However I believe there are some mistakes with the characters presented in the mission. This might be because I haven’t installed the Enhancement Packs so I want to make sure that it is correct before I change it. With me there are 4 bow guards on Normal (2 guarding the southern gate and two in the guard post at the northern stairs) and 6 on Hard/Expert (Philbert and the guard in the guard post, southern stairs). There are also none Sheriff Helmet Guards on Normal but 9 Sheriff Sword Guards so this might be a mistake. On Hard/Expert there are indeed 4 Sheriff Helmet Guards and 9 Sheriff Sword Guards. If someone with the Enhancement Pack believes this is correct can they say this?--Brother Mendelus (talk) 17:39, October 2, 2013 (UTC)

I believe the enhancement pack is merely cosmetic. If it does add anything then according to canon, it is 'flavor material' at best, and should be wholly discarded completely if it contradicts canon. Maybe a separate note about it, but I'm wary to even put that on a page either. Big McLargeHuge (talk) 19:45, October 2, 2013 (UTC)