is this the monument to lauryl that drept has? User:Big McLargeHuge 04:09, 19 June 2008 (UTC)
- Nope, that's the ghostly face of Lauryl the player has to follow to the Catacombs. This is what it looks like without the bright glow, trailing, and bloom effects.
- Drept does have this saying on a plaque, though:
- "LAURYL
- THERE SHALT BE A RECKONING"
- Ehcmier 04:22, 19 June 2008 (UTC)Ehcmier
- Can you actually go to drepts place in St. E's place at the beginning? And does your faction status actually matter with meting drept? User:Big McLargeHuge
- Hmmm. I think you can only visit Drept's place once you have access to Auldale.
- "My workshop is located in Auldale, near the pub."
- And the story requires Garrett to have learned first-hand about the Hag, so he goes to take that info to Drept.
- "Lastly, ‘tis my custom to ask everyone with whom I speak if they have seen a sort of hag, or heard rumors of an old gray lady near the scene of a gruesome crime. If so, 'twould be a great favor to me to tell what you know. 'Tis my life's ambition to find the hag, but my misfortune to always be ten steps behind her."
- Debriefing: "I found more than I bargained for – a hideous old woman who makes statues walk...who is out for my blood and knows me by name. Orland doesn't seem to have a clue, so I don't think he's my man after all. Artemus didn't leave me much to go on either. I managed to escape the ambush, but the Keepers still think I'm the enemy. In fact I only know of one person who might be able to help me – a Hammerite named Inspector Drept."
- Briefing: "...there's a mysterious old woman after me as well. So I've come to Auldale...to find Inspector Drept. From what I've heard, he's obsessed with the fable of a murderous hag, and I'm sure there's a...connection. I hope he has a lead for me...because if he doesn't...then I'm at a dead end."
- Objective: "Find Inspector Drept in Auldale to learn about the hag who set a trap for you in Keeper Compound. Enter Drept's workshop through the window."
- Drept seems to sense that Garrett is important enough to keep around, and Artemus has contact with Drept, so he may have influenced Drept to some extent. Before the player can even ally with the Hammers, Drept is the one who talks the Clergy into giving Garrett a chance, and they do whatever they do to give Garrett's broadheads the Builder's Blessing.
- From Artemus: "...A Hammerite named Inspector Drept wrote this missive for me to deliver to you."
- "Garrett- The prescribed penalty for your crimes against us is death. However, I hath convinced the Hammerite clergy to grant thee lenience, provided thou first perform enough of the following acts of atonement. First, the Rust Mites are large, gold colored bugs that feed upon metal and undo our works. We hereby grant thee the Builder's Blessing to destroy them with your arrows. Secondly, thou can smite the undead, for they are most abhorrent to us. For each of these tasks thou accomplish, your standing with the Hammer Order wilt increase a small amount. Whereas stealing from us or attacking any Hammerite will assuredly decrease your standing. The choice is thine. At present, any Hammerite will attack thee on sight if they find you on city streets. If thou increase thy standing with us sufficiently, we will allow thee to pass unharmed. Do us many of these favors, and thou wilt be considered an ally and allowed into Fort Ironwood in Old Quarter. Lastly, ‘tis my custom to ask everyone with whom I speak if they have seen a sort of hag, or heard rumors of an old gray lady near the scene of a gruesome crime. If so, 'twould be a great favor to me to tell what you know. 'Tis my life's ambition to find the hag, but my misfortune to always be ten steps behind her. My workshop is located in Auldale, near the pub.
- Builder save thee,
- Inspector Drept"
- Ehcmier 23:40, 20 June 2008 (UTC)Ehcmier