From game files in Thief3\CONTENT\T3\Sounds\schemas\conversations\PlayerGarrett
Checking Inn, Cashing Out[]
- Break into the Inn.
- Find out what room Lord Julian is staying in.
- Lord Julian is staying in the Peony Suite.
- Steal Lord Julian's velvet bag from his room.
- Find Lord Julian in the Lancaster room, and steal his velvet bag from him.
- Leave the Inn once you have the velvet bag.
- Loot?
- Special?
End Of The Bloodline[]
- Break into Rutherford Castle.
- Find a clue about how to locate and open the vault.
- The vault is protected by a portcullis. Search Lord Ember's chambers to figure out how to open the portcullis.
- Find and activate the secret switch in Lord Ember's chambers to open the vault's portcullis.
- Steal the Bloodline Opal from the vault.
- When your other objectives are complete, leave the castle grounds the same way you came in, the front gate.
- The cook is waiting for the signal. Put out the lionhead torch, and he'll open the side entrance located above the torch on the castle ramparts.
- The vault is in the basement.
- The cook's journal said there's a secret switch to the vault portcullis in Lord Ember's chambers.
- Loot?
- Special?
E3Demo[]
- Find out where the Castle vault is located and how to open it
- Steal the other crested medallion - you'll need it, along with the one you already have, to access the family vault
- Break into the vault and steal the Rutherford family treasure (full game only)
- Hide in the darkness, avoid the light
- The Light Gem shows how visible you are
- To take out guards in one hit, sneak up on them without alerting them
- Try to steal all the loot in the castle
South Quarter[]
- None?
Garrett's Apartement[]
- None?
Pavelock Prison[]
- Locate your confiscated equipment.
- Break out of Pavelock Prison.
- The guard who patrols this hall has a key to your cell on his belt.
- Loot?
- Special?
Stonemarket[]
- A valuable dagger in the Armor shop is going to be picked up and delivered to a drop off spot
- The stonecutter hid some gems somewhere in the city
- If I free the caged Kurshok, it will give me some information
- There's a golden bell somewhere in Stonemarket
- Some thieves have a map of the Hammer Cathedral that could be useful
- Loot?
- Special?
St. Edgar's Eve[]
- Break into St. Edgar's Church.
- Find and steal the Builder's Chalice.
- Acquire an unstamped gear in the factory, then stamp it using the Stamping Machine.
- Steal the High Priest's holy symbol from his chambers.
- Attach the stamped gear and the holy symbol to the mechanism protecting the Chalice.
- Once you have completed all your objectives, return to your entry point, the Front Courtyard.
- Unstamped gears are located in the factory Storage Area.
- To obtain the Chalice you must learn how to bypass the machines that protect it.
- Unstamped gears are located in the factory Storage Area.
- If the High Priest hears the church bell, he will leave his room and go to the church to bestow a blessing.
- Loot?
- Special?
Into The Pagan Sanctuary[]
- Learn the Ritual of the Root to gain access to the Jacknall's Paw. The shaman knows the Ritual, so search his area.
- Steal the Jacknall's Paw from the Pagans.
- It would be helpful to have a map of this Pagan territory.
- The pagan Leafer has a map with him, and he may be in the sewers.
- Learn the Ritual of the Root to gain access to the Jacknall's Paw.
- To complete the Ritual of the Root, make offerings of moss, water, and blood on the markings on the 'Giverings Altar' in the taproot cave.
- When your other objectives are complete, leave by way of the Pagan tunnels.
- Loot?
- Special?
Keeper Library[]
- None?
Docks[]
- None?
Abysmal Gale[]
- None?
The House Of The Widow Moira[]
- Find a way into the Overlook Mansion.
- Use the hidden switch in the study. Then get to the North Gallery before the secret door closes. The North Gallery is on the first floor of the Overlook Proper, directly below the Master Bedroom.
- Find and steal the golden slab known as the Compendium of Reproach.
- Leave the Overlook Manse grounds.
- The Widow Moira may know where her husband kept the Compendium of Reproach.
- Widow Moira is located in the tower room at the top of the spiral staircase.
- Lord Moira left a message for his wife on the viktrola in the Master Bedroom.
- The widow needs the money in the chest in the Captain's secret room to survive, but she doesn't need the Compendium.
- Use the hidden switch in the study. Then get to the North Gallery before the secret door closes
- Widow Moira is located in the tower room at the top of the spiral staircase.
- The widow would like some wine.
- Loot?
- Special?
The Sunken Citadel[]
- Find the Keeper Glyph Key.
- Read Rafe's journal for a clue about how he died.
- Steal the Kurshok Crown from the former throne room.
- Get back to the surface by returning to your entry point.
- Searching for Keeper Rafe might be a good start. Keepers on excursions often mark their trails with glyphs.
- Loot?
- Special?
Killing Time[]
- Reach the bottom level of the Clocktower.
- Reach the basement of the Clocktower, where the furnace is.
- Locate a mechanical plan of the clockworks.
- To sabotage the clockworks, pull both the Coal Dispenser and Steam Release levers. Lastly, activate the Halting Mechanism.
- The mechanical plan of the clockworks can be found on your map page.
- To sabotage the timing mechanism, shut the steam release valve and increase coal output, then pull the gear stopping mechanism.
- When all your other objectives are complete, sabotage the clockworks in the furnace room to stop the clock.
- Loot?
- Special?
Old Quarter[]
- None?
Fort Ironwood[]
- None?
Of Brethren ... And Betrayers[]
- Search Orland's quarters on the top floor for information that might implicate him.
- To make the Keeper Door Glyphs usable again, destroy the binding seal in Orland's quarters.
- Search Artemus's quarters in the dormitory for a clue to his whereabouts.
- Artemus's room is located in the dormitories.
- Lastly, visit Caduca's murder site in the Lower Libraries to investigate the cause of her death.
- Go to the hall of Statues to meet whoever left you the note.
- When all your objectives are complete, leave the Keeper Compound through the Old Quarter Passage in the Lower Libraries.
- The Binding Seal must be melted with fire.
- Make sure none of those participating in the Keeper Council Meeting see you while the meeting is in session.
- Orland's quarters are somewhere on the top floor.
- Caduca was murdered in her chambers in the Lower Libraries. Until Orland's binding seal is destroyed, the Lower Libraries will not be accessible.
- Artemus's Keeper Ring can be used to open passages leading to Orland's quarters.
- Loot?
- Special?
Auldale[]
- Go to the Shalebridge Cradle in Old Quarter to see what you can learn about the hag.
- Find the place where Gamall has been hiding.
- Locate a map to the museum interior.
- Find an entrance to the Museum.
Gamall's Lair[]
- None?
Robbing The Cradle[]
- Search for more information about the 'Hag' who attacked you.
- You heard a strange knocking sound coming from the Attic.
- Find a vial of Lauryl's blood in the Storm Cellar and drop it down a drainpipe. There is a drainpipe in the Lobby.
- Find a fuse and use it to repair the generator in the Storm Cellar.
- Cell number five in White Hall looks like it has a false wall.
- Retrieve Lauryl's nightgown from the White Hall, and then incinerate it in the Morgue.
- Find one of the 'toys' Lauryl mentioned and bring it to the right place to enter the Cradle's memories of the past.
- Each patient in White Hall had a favorite 'toy'. The toys are probably still there, in their former cells.
- You can enter the Cradle's memory as a patient again by finding another patient's 'toy' and bringing it to the right place.
- In the Hall of Records, you can find more information about the patients and their 'toys'.
- While in the Cradle's memory, find Lauryl's diary in the Nursery Tower, and then incinerate it in the Morgue.
- While in the Cradle's memory, find some 'Dissolution Serum' in the Treatment Rooms, and use it on the bloodstain in the Attic.
- Meet Lauryl downstairs in the Lobby, and leave the Cradle with her.
- Lock yourself in the cage down in the Storm Cellar to enter the Cradle's memories as yourself.
- Leap to your 'death' from the open window at the top of the Staff Tower.
- Loot?
- Special?
Still Life With Blackjack[]
- Locate the Eye and steal it.
- Locate the Heart and steal it.
- Locate the Kurshok Crown and steal it.
- Reach the center of the Main Atrium to hear more from The Eye.
- Get to the Curator's Office on the top floor, go out onto the balcony overlooking the Main Atrium, and raise the statue.
- The museum's most valuable exhibits are displayed in the West Wing, the East Wing, and the Main Atrium.
- The power stations can disable electrical security and lights.
- The power station in Porter Hall is located in the northwest corner of the top floor.
- The power Station in Tesero Hall is located in the southwest corner of the second floor.
- The security gates will reset to their default positions when the power comes back on.
- Leave through the tunnel in the Entrance Courtyard.
- Loot?
- Special?
City Section[]
- Break out of your cell.
- Break out of your cell.
- Your equipment is locked up in the Confiscation Depository, south of your cell. Get it back.
- Sell the Bloodline Opal to Black Market Bertha, the fence in Stonemarket Proper.
- Sell the Bloodline Opal to Black Market Bertha, the fence in Stonemarket Proper.
- Go see your fence Heartless Perry in Black Alley to sell him the Bloodline Opal.
- Escape from Pavelock Prison.
- Deal with Lady Elizabeth and her thugs so you can get into Stonemarket.
- Sell the Bloodline Opal to Black Market Bertha, the fence in Stonemarket Proper.
- Break out of Pavelock Prison.
- Locate your confiscated equipment.
- Meet with the Keepers in Terces Courtyard in Stonemarket Plaza.
- You're working with the Keepers for now. Don't attack them or get caught doing anything that will cause them to attack you.
- Deliver the Chalice and Paw to Artemus in Terces Courtyard in Stonemarket Plaza.
- Steal the Chalice from St. Edgar's Church in Stonemarket Proper.
- Use the South Quarter well to enter the Pagan tunnels, and steal the Paw from them.
- Use the plaque on the wall near Keeper Isolde to receive the Keeper Door Glyph.
- Deliver the Chalice and Paw to Artemus, who is West of Terces Courtyard in Stonemarket Plaza.
- Search around the Keeper Library for clues about the Dark Age.
- Speak to Keeper Artemus before you leave the Library.
- Speak to Keeper Isolde before you leave the Library.
- Read the letter the Hammerite Inspector Drept has left for you. It is on the table in front of Artemus.
- Go to the Docks' Pagan stronghold and read the letter left for you by the Pagan priestess, Dyan.
- Search the Sewers in the Docks to locate the entrance to the Sunken Citadel in order to find the missing Glyph Key that the Keepers are searching for.
- Enter the ship called the Abysmal Gale in the Docks to see if it's related to the Compendium of Reproach that the Keepers are searching for.
- Get to the cargo hold down below, then find and read the Ship's Manifest for clues about the Compendium of Reproach.
- Search the canal in the Docks to locate the entrance to the sunken citadel described in Keeper texts in order to find the missing Glyph Key that the Keepers are searching for.
- Find a boat in the Docks and take it to Captain Moira's seaside mansion to steal the Compendium of Reproach.
- Visit the Forbidden Library to hear Caduca read from the Compendium of Reproach.
- Get to your fence here in Old Quarter to see if he can help you before you are killed by the Keeper Assassins. Ramien's place is to the East.
- Break into the Stonemarket Clocktower via an upper-story access pipe in Stonemarket Plaza to sabotage the clockworks.
- Return to Keeper Library to see if Interpreter Caduca has discovered the identity of the Brethren and Betrayer.
- Get to your fence here in Old Quarter to see if he can help you before you are killed by the Keeper Assassins.
- Search for clues in your fence's shop about what you should do next.
- Go to your building in South Quarter, as instructed by the mysterious note.
- After you enter your building, search around for clues about what's going on.
- Meet with the mysterious note writers in the Graveyard in Old Quarter.
- Return to the Keeper Library in Stonemarket Plaza, then find the secret tunnel which leads to the Keeper Compound.
- Find Inspector Drept in Auldale to learn about the hag who set a trap for you in Keeper Compound. Enter Drept's workshop through the window.
- Follow Lauryl's ghost to see where it leads you.
- Go to the Shalebridge Cradle to see what you can learn about the hag. The Cradle is in Old Quarter, near the gate to the Docks.
- Meet Lauryl's ghost somewhere in the catacombs below Fort Ironwood.
- Translator Gamall, the hag in disguise, is the one you've been after this whole time. Return to the Keeper Library to inform the Keepers.
- Go to Auldale, figure out where Gamall's hidden lair is located, then break into it.
- Obtain the magic amulet belonging to the Pagan priestess, Dyan, who is in Auldale Park.
- Steal back both the Chalice and the Paw from Gamall's Lair.
- Use Dyan's magic amulet to open the Pump House, then lower the water level so you can enter the canal.
- Search Gamall's Lair for clues about the Final Glyph and why she wants the Artifacts.
- Find and obtain the Glyph of Unbinding, which can be used to destroy Gamall's statues.
- Obtain Dyan's magic thing in the Park to open the pumphouse.
- Lower the canal water and search the canal for Gamall's Lair.
- Break into the Museum in order to steal the remaining Artifacts before Gamall does.
- When you have all the Artifacts, meet Artemus in Terces Courtyard in Stonemarket Plaza.
- Place the Heart on the Bradshaw Monument in the Auldale Plaza.
- Place the Chalice on the Cataclysm Memorial in Fort Ironwood.
- Place the Paw on the First Landing Marker in the Docks.
- Place the Crown in the storage area at the base of the Clocktower in Stonemarket Proper.
- Your landlord has been hiding blackmail money under a sewer grate in Black Alley.
- Your landlord has been hiding blackmail money under a sewer grate in Black Alley.
- Your landlord has been hiding blackmail money under a sewer grate in Black Alley.
- The Pagans have requested favors to improve your faction status with them. Shoot moss arrows into cornerstones marked with green symbols. Shoot any elemental arrow into their 'Elemental Cocoons.'
- Lastly, place the Eye on the Fountain in South Quarter.
- A map to the Keeper Compound is in the Forbidden Library on the second floor.
- A thug has been hired to steal a valuable dagger from Cothron's Armory tonight. He will be paid if he drops it into the donation box outside St. Edgar's.
- Perry's place is in Black Alley, to the West. Look for the Red Handprint insignia.
- The thugs hanging around St. Edgar's Church have a map of the church with them.
- There is a strange creature locked in a cell in Stonemarket Proper who wishes to be freed. He has a map in his cell with him.
- The Hammers have requested favors to improve your faction status with them. Kill Rust Mites with broadhead arrows. Kill any undead.
- Hauknor, a City Watch guard, is extorting the Old Quarter tavern for an expensive bottle of wine every night.
- A Pagan shaman wants to activate the Pagan cornerstone in the Old Quarter Graveyard so that plants will overrun the area.
- Crowley, the stonecutter, hid some gems in Terces Courtyard.
- The mysterious note said to look for something unusual in Black Alley. It may help you evade the Enforcers temporarily.
- The Keeper Door Glyphs aren't working right now. You will need to find alternate routes.
- The mysterious note said to look for something unusual in Black Alley. It may help you evade the Enforcers temporarily.
- Fogerty the goldsmith can't open his shop back up as long as Jimmy the Knife is still alive. Jimmy the Knife is usually lurking in Auldale Plaza.
- A map to the Keeper Compound is in the Forbidden Library on the second floor.
- A map of the Wieldstrom Museum is for sale in the Old Quarter store.
- The guard who patrols this hall carries the keys to the cells on his belt.
- A map of the Shalebridge Cradle is kept in the architect's grave in the Catacombs under Fort Ironwood.
- Find the Ship's Manifest somewhere in the ship for clues to the location of the Compendium of Reproach.
- A Pagan shaman wants to activate the Pagan cornerstone in the Old Quarter Graveyard so that plants will overrun the area.
- Hauknor, a City Watch guard, is extorting the Old Quarter tavern for an expensive bottle of wine every night.
- The City Watch are holding a Pagan sapling. The Pagans want it planted in their hideout. The Hammers want it burned, which can be done in the tavern.
- A map of the Shalebridge Cradle is kept in the architect's grave in the Catacombs under Fort Ironwood.
- Fake your own death to get keeper assassins off your back. Potion in apothecary in Auldale.
- A map of the Wieldstrom Museum is for sale in the Old Quarter store.
- Fogerty the goldsmith can't open his shop back up as long as Jimmy the Knife is still alive. Jimmy the Knife is usually lurking in Auldale Plaza.
- The Hammers are trying to bury someone in the Old Quarter Graveyard, but they can't as long as the zombies keep regenerating.
- Derk wants Ramien to hire someone to go to the Tavern in Docks, grab the body on the second floor, clean up the blood, and drop the body into the water without having it spotted by anyone. He'll drop off payment in Ramien's drop box.
- Drept's workshop is near the pub in Auldale.
- To find Gamall's Lair, you must first lower the water and enter the canals.
- There is a strange creature locked in a cell in Stonemarket who wishes to be freed.
- A valuable dagger in the Armor shop is going to be picked up and delivered to a drop off spot.
- The stonecutter hid some gems somewhere in Stonemarket.
- Some thieves have a map of the Hammer Cathedral that could be useful.