Add info about:
- resource files and directories
- mesh screenshot galleries
- how to, install and general stuff
- UI and gameplay mods
Working with the editor
Working with the actors
Working with the schemas (sounds, musics, speeches, conversations)
Using custom resources as ambient music
T3Ed/Editing/custom_ambient_music
Working with Triggerscripts
Installing 3DS Max 5.1 on Windows Vista and 7 (32 or 64 bits)
Working with 3DS Max 5.1
Creating a new object with 3DS Max
Working with the bundled external scripts
(You'll find in this section how to create a new customized sound package)
Troubleshooting
For the problems you've encountered when editing, visit the Troubleshooting section.
FleshWorks import
- T3Ed/Editing/Actor Browser
- T3Ed/Editing/Adding a Rotating Static Mesh and Controlling the Rotation
- T3Ed/Editing/Adding Ambient Sounds
- T3Ed/Editing/Adding EAX Reverb Styles
- T3Ed/Editing/Adding Havok Physics to Arbitary Objects
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