Running Interference[]
thief2\RES\interface.crf\miss1\english\GOALS.STR
fiction_0: "Once you're ready for Basso to go, give the signal using \ the birdcall he gave you. You have to be close enough for him to hear it!" text_0: "Once you're ready for Basso to go, give the signal using \ the birdcall he gave you. You have to be close enough for him to hear it!" fiction_1: "Help Basso and Jenivere get out of the mansion together. \ You'll need to scout ahead to make sure Basso's route is safe." text_1: "Get Basso and Jenivere out of the mansion together with you." fiction_2: "" text_2: "What would a wedding be without rings? Get two for Basso \ and Jenivere (BONUS OBJECTIVE!)" fiction_3: "Luckily, Basso didn't say anything about not taking \ Lady Rumford's stuff. Get 300 in loot." text_3: "Get 300 loot." fiction_4: "Luckily, Basso didn't say anything about not taking \ Lady Rumford's stuff. Get 600 in loot, including 200 in gems." text_4: "Get 600 loot, including 200 in gems." fiction_5: "Jenivere would be aghast if anybody died because of this. Don't kill anyone." text_5: "Don't kill anyone." fiction_6: "Still, nothing stops you from teaching these guards a lesson and getting in a little practice. Score at least 8 knockouts." text_6: "Score at least 8 knockouts."
Shipping... and Receiving[]
thief2\RES\interface.crf\miss2\english\GOALS.STR
fiction_0: "Building-A is a warehouse which many tenants use to run their businesses. In the main office, you should be able to find out how to break into the sealed areas of Building-A." text_0: "Break into the main office of Building A." fiction_1: "invisible =op." text_1: "Find and steal the Scouting Orb." fiction_2: "Gilver knows he's sending out a very important shipment tomorrow, but what he doesn't know is that it's being redirected to your fence. Find a new shipping label and put it on the big crate outside of Gilver's office." text_2: "Find a shipping label and redirect Gilver's shipment by placing a new label on the big crate outside of his office." fiction_3: "Some rare spice has been smuggled through the warehouse district lately. Find it and you'll make some quick cash on the black market." text_3: "Find 5 bags of spice." fiction_4: "The landlord is coming tomorrow. You need to steal at least 500 loot to cover the rent and other expenses." text_4: "Steal 500 loot." fiction_5: "The landlord is coming tomorrow. You need to steal at least 650 loot to cover the rent and other expenses." text_5: "Steal 650 loot." fiction_6: "The landlord is coming tomorrow. You need to steal at least 850 loot to cover the rent and other expenses." text_6: "Steal 850 loot." fiction_7: "There are many unarmed workers around the warehouses. \ Killing them would bring unwanted attention your way." text_7: "Don't kill any innocents (e.g. warehouse workers)." fiction_8: "You're a thief, not a murderer. Being the \ professional that you are, you can pull off this job without killing anyone." text_8: "Don't kill anyone." fiction_9: "After you're done, you'll need to get out of the area quickly so you don't get caught. Return to the stack of crates where you first entered the warehouse district." text_9: "Get back to the stack of crates where you first entered the warehouse district."
Framed[]
thief2\RES\interface.crf\miss4\english\GOALS.STR
fiction_0: "The Mechanists have installed an alarm mechanism in Shoalsgate Station that can be triggered by either mechanical eyes or the guards. Don't let them set off the alarm." text_0: "Don't let the guards or mechanical eyes sound the alarm." fiction_1: "The frame won't stick if the City Watch suspects you were involved. Keep the body count to no higher than five." text_1: "Don't knock out or kill more than five guards." fiction_2: " The frame won't stick if the City Watch suspects you were involved. Keep the body count to no higher than two." text_2: "Don't knock out or kill more than two guards." fiction_3: " The frame won't stick if the City Watch suspects you were involved. Any amount of violence while in Shoalsgate will foil the plan completely." text_3: "Don't knock out or kill anyone." fiction_4: "Go to Lt. Hagen's office and grab a personal item of his to be used for framing him. " text_4: "Obtain a personal item of Lt. Hagen's in his office." fiction_5: "Drop the personal item in the vault on the third floor." text_5: "Drop the personal item in the third floor vault." fiction_6: "Steal the strongbox from the vault and leave it in Lt. Hagen's office." text_6: "Steal the strongbox and leave it in Lt. Hagen's office." fiction_7: "Leave Shoalsgate Station." text_7: "Leave Shoalsgate Station."
Ambush![]
thief2\RES\interface.crf\miss5\english\GOALS.STR
fiction_0: "Escape the ambush and return to your home in the Northwest." text_0: "Escape the ambush and return to your home in the Northwest." fiction_1: "" text_1: "Several members of the City Watch are waiting for you in your apartment. You need to find shelter elsewhere and there's no better place than Shalebridge. The only snag - you have to sneak into your home and get the gate key you keep hidden in the secret compartment in your bedroom closet." fiction_2: "" text_2: "After you get the gate key, proceed to Shalebridge. Between the Sheriff's patrols and the guard post at the main gate, it's not going to be as easy as it sounds." fiction_3: "Don't kill anyone." text_3: "Don't kill anyone."
Eavesdropping[]
thief2\RES\interface.crf\miss6\english\GOALS.STR
fiction_0: "The Keeper's tips are your best lead...so you'd better be at the door to overhear the Sheriff's conversation. It should start when the church bells toll midnight. You'll need to stay close to the door to ensure you hear every word." text_0: "Be in position to overhear the Sheriff's conversation when the church bells toll midnight. You'll need to stay close to the door to ensure you hear every word." fiction_1: "Find the deposit box key and make an impression of it in wax." text_1: "Find the deposit box key and make an impression of it in wax." fiction_2: "Take the wax key impression with you. You can make a copy later, after you leave the seminary." text_2: "Take the wax key impression with you. You can make a copy later, after you leave the seminary." fiction_3: "Bring the original key back to the place you found it so the Mechanists don't realize you've stolen it." text_3: "Bring the original key back to the place you found it so the Mechanists don't realize you've stolen it." fiction_4: "The Mechanist seminary was once a Hammerite cathedral, so there's bound to be plenty of trinkets lying about -- steal at least 800 in loot." text_4: "Steal at least 800 in loot from the Mechanists." fiction_5: "The Mechanist seminary was once a Hammerite cathedral, so there's bound to be plenty of trinkets lying about -- steal at least 1000 in loot." text_5: "Steal at least 1000 in loot from the Mechanists." fiction_6: "The Mechanist seminary was once a Hammerite cathedral, so there's bound to be plenty of trinkets lying about -- steal at least 1200 in loot." text_6: "Steal at least 1200 in loot from the Mechanists." fiction_7: "Killing is the mark of an amateur. Don't kill any innocent bystanders." text_7: "Don't kill any innocent bystanders." fiction_8: "Killing is the mark of an amateur. Don't kill anyone." text_8: "Don't kill anyone." fiction_9: "Once you're done, get back out by heading to the front gate." text_9: "When you're done, return to the front gates."
First City Bank and Trust[]
thief2\RES\interface.crf\miss7\english\GOALS.STR
fiction_0: "Break into the bank. It's a large building, so they can't put a guard at every possible entrance." text_0: "Get inside the bank." fiction_1: "You'll need to know the number of the deposit box the recording is in. Search for information in the Hall of Records." text_1: "Break into the Hall of Records and learn the number of the safety-deposit box in which the Mechanists stored the recording." fiction_2: "Get inside the vault and steal the recording. Opening the vault will probably be difficult." text_2: "Steal the recording from the vault." fiction_3: "Once you've got the recording, you are free to leave." text_3: "When the rest of your goals are accomplished, exit the bank." fiction_4: "Killing people is unnecessary. But destroying Mechanist security machines is not an issue." text_4: "Kill no humans."
Blackmail[]
thief2\RES\interface.crf\miss9\english\GOALS.STR
Miss9 Blackmail fiction_0: "It is late at night and the Sheriff is most likely \ asleep in his bedroom suite on the third floor of his mansion. \ Find your way there and get him out of bed." text_0: "Break into the Sheriff's bedroom suite." fiction_1: "You must confront Gorman Truart with the recording. \ Use it to blackmail him and get the information that you want." text_1: "Confront the Sheriff with the recording." fiction_2: "" text_2: "Search the murder site for evidence about who killed the Sheriff." fiction_3: "The Sheriff has caused you lots of trouble. Take some \ of Truart's possessions to make up for all the hardship that he has \ caused you. Get 700 loot." text_3: "Get 700 loot." fiction_4: "The Sheriff has caused you lots of trouble. Take some \ of Truart's possessions to make up for all the hardship that he has \ caused you. Get 900 loot." text_4: "Get 900 loot." fiction_5: "The Sheriff has caused you lots of trouble. Take some \ of Truart's possessions to make up for all the hardship that he has \ caused you. Get 1100 loot." text_5: "Get 1100 loot." fiction_6: "You must get away to a safe location when your \ business at the Sheriff's mansion has been concluded." text_6: "Exit the Sheriff's Estate." fiction_7: "The Sheriff's guests and servants never did you any \ harm, so don't kill them." text_7: "Do not kill any servants or guests." fiction_8: "Even though everyone loyal to the Sheriff deserves to \ feel your wrath, it's better not to create more problems than you \ already have. Don't kill anyone." text_8: "Do not kill anyone." fiction_9: "" text_9 (hidden): "BONUS OBJECTIVE!! It's time to bury the differences between you and Truart."
Trace the Courier[]
thief2\RES\interface.crf\miss8\english\GOALS.STR
fiction_0: "Trace the message to its final destination without being caught \ doing so." text_0: "Trace the message to its final destination without being caught \ doing so." fiction_1: "Somehow find out the contents of that message." text_1: "Somehow find out the contents of that message." fiction_2: "Out on the street is a poor place to pick up funding for \ your next escapade, but you ought to at least give it a shot. Perhaps \ the passers-by will be helpful. Pick at least six pockets." text_2: "Pick six pockets." fiction_3: "" text_3: "" fiction_4: "It's hard to imagine why you'd need to kill bystanders on a job \ like this. Anyway, don't do it." text_4: "Don't kill any innocents." fiction_5: "It's hard to imagine why you'd need to kill anybody on a job \ like this. Anyway, don't do it." text_5: "Don't kill anybody."
Trail of Blood[]
thief2\RES\interface.crf\Miss10\english\GOALS.STR
fiction_0: "There's some blood on the ground, and it's probably from the wounded pagan who's carrying Mosley's letter. Follow the blood trail to find out where his ultimate destination is." text_0: "Follow the trail of blood to find the destination of the wounded pagan." fiction_1: "Following a blood trail alone in a dark, unfamiliar place can be difficult, so see if you can find a map or some other information about where you are." text_1: "Find a map or some information about where you are." fiction_2: "You're a thief, not a murderer. If you catch up with the wounded pagan, or come across any other humans, don't kill them." text_2: "Don't kill any humans." fiction_3: "" text_3: "Congratulations, you've obtained at least 500 in loot - not bad considering you're in hostile territory." fiction_4: "" text_4: "Congratulations, you've obtained at least 700 in loot - not bad considering you're in hostile territory." fiction_5: "" text_5: "Congratulations, you've obtained at least 900 in loot - not bad considering you're in hostile territory."
Life of the Party[]
thief2\RES\interface.crf\miss11\english\GOALS.STR
fiction_0: "The Mechanists are out to kill you. Get to Angelwatch via the rooftops to avoid unwanted attention." text_0: "Travel via the rooftops and stay off the streets." fiction_1: "Infiltrate Angelwatch. The access hatch on the eastern side should provide undetected entry." text_1: "Infiltrate Angelwatch." fiction_2: "Spy on Karras to learn why he's throwing the party." text_2: "Spy on Karras to learn why he's throwing the party." fiction_3: "Activate all the voice machines to hear Karras' messages." text_3: "Activate all the voice machines to hear Karras' messages." fiction_4: "Break into Karras' office and find some information on the Cetus Project." text_4: "Break into Karras' office and find some information on the Cetus Project." fiction_5: "Find and read Karras' latest entry into the New Scripture of the Master Builder." text_5: "Find and read Karras' latest entry into the New Scripture of the Master Builder." fiction_6: "A warm night in the city means plenty of open windows. Creep around and grab 750 worth of loot." text_6: "Steal 750 worth of loot." fiction_7: "Between the wealth of the Mechanist tower and the houses of Dayport, tonight should be a pretty good haul. Grab 1100 worth of loot." text_7: "Steal 1100 worth of loot." fiction_8: "You claim you're the best, now prove it. Take to the 'Thieves' Highway' and grab 1550 worth of loot." text_8: "Steal 1550 worth of loot." fiction_9: "You're a thief, not a murderer. Don't kill anyone who's unarmed." text_9: "Don't kill anyone who's unarmed." fiction_10: "A true professional doesn't leave a mess. Don't kill anyone." text_10: "Don't kill anybody." fiction_11: "When your objectives have been completed, get out of Angelwatch and back to the safety of the bell tower." text_11: "When your objectives have been completed, get out of Angelwatch and back to the safety of the bell tower."
Precious Cargo[]
thief2\RES\interface.crf\miss14\english\GOALS.STR
fiction_0: "Kidnap Cavador and return with him to your rowboat." text_0: "Kidnap Cavador and return with him to your rowboat." fiction_1: "Find Lotus. He may have some useful information on Cavador." text_1: "Find Lotus." fiction_2: "Find and read another passage from the New Scripture of the Master Builder." text_2: "Find and read another passage from the New Scripture of the Master Builder." fiction_3: "The old lighthouse keeper was quite the sailor in his day. A smuggler friend has commissioned you with finding and stealing the man's antique navigation globe. It should be somewhere in the house." text_3: "Retrieve the antique navigation globe from the old house." fiction_4: "Long before the Mechanists took control of Markham's Isle, it was used as a base of operations by a band of pirates, led by Dark William Markham himself. Rumor has it that Markham left a substantial amount of treasure behind. Find it." text_4: "Find the long lost pirate treasure of Captain Markham." fiction_5: "Board the Cetus Amicus." text_5: "Board the Cetus Amicus." fiction_6: "Find and read the captain's log to find more information about the Mechanists' operation." text_6: "Find and read the captain's log to find more information about the Mechanists' operation." fiction_7: "Steal a sample of the rust gas to bring back to Viktoria." text_7: "Steal a sample of the rust gas to bring back to Viktoria." fiction_8: "Find the missing key to cargo locker 5." text_8: "Find the missing key to cargo locker 5." fiction_9: "Don't kill any Mechanists." text_9: "Don't kill any Mechanists." fiction_10: "When you've done everything else, stow away in the Cetus Amicus in Cargo Locker 5. It's time to hitch a ride and see what Cavador's up to." text_10: "When you've done everything else, stow away in the Cetus Amicus in Cargo Locker 5. It's time to hitch a ride and see what Cavador's up to."
Kidnap[]
thief2\RES\interface.crf\miss15\english\GOALS.STR
fiction_0: "You've come a long way to find Brother Cavador. Find and kidnap Brother Cavador, and take him with you when you escape." text_0: "Kidnap Brother Cavador." fiction_1: "Obviously, Cavador can't answer any questions if he's dead. Don't let anything permanent happen to him." text_1: "Don't let Brother Cavador die." fiction_2: "Just what is Karras thinking? Since this is a Mechanist installation, there should be some scripture lying around. Find it and read it." text_2: "Find and read a sample of Karras' New Scripture." fiction_3: "Find a different route home -- it's too hard to stow away on the Mechanist ship with a body in tow." text_3: "Since you've been to the Lost City before, you know there's another route out. Use it to leave." fiction_4: "Violence is the mark of amateurs -- and Mechanists. You are neither; don't kill anyone during your explorations." text_4: "Don't kill anyone." fiction_5: "" text_5: "Cavador's diary. This could be useful." fiction_6: "" text_6: "Wouldn't want to disturb any hard working Mechanists. Don't set off any alarms." fiction_7: "" text_7: "There's one way to guarantee the Mechanists never find their drill. Take it!"
Casing the Joint[]
thief2\RES\interface.crf\miss12\english\GOALS.STR
fiction_0: "Find out where the secret stairway is and how to access it. \ Open the door to it to make sure." text_0: "Find and operate the door to the secret stairway." fiction_1: "When you're done with the door to the secret stairway, make \ sure not to leave it hanging open!" text_1: "Leave the door to the secret stairway closed when you're done \ with it." fiction_2: "" text_2: "padding goal. unused" fiction_3: "" text_3: "don't use this goal." fiction_4: "If you get a chance to find out what kind of correspondence \ the Mechanists have been sending Gervaisius, it would save you having to \ do it on your return trip." text_4: "Find and read the correspondence from the Mechanists to \ Gervaisius (optional)." fiction_5: "Gervaisius's penchant for secret passages is sure to come in \ handy - if you can just find them. Find at least four secrets." text_5: "Find at least four secrets." fiction_6: "Gervaisius's penchant for secret passages is sure to come in \ handy, if you can just find them. Find at least seven secrets." text_6: "Find at least seven secrets." fiction_7: "You don't have much information on the interior of the mansion \ - yet. Map out at least half of the mansion." text_7: "Map out at least half of the mansion." fiction_8: "" text_8: "" fiction_9: "" text_9: "Leave the bodies hidden in the library where someone will find them." fiction_10: "Make a clean getaway to the streets in front of the house." text_10: "Get out to the streets." fiction_11: "If anyone knows you were here, casing the joint won't be \ worth much. Don't get into any confrontations with the locals." text_11: "Don't get into any confrontations with the locals."
Masks[]
thief2\RES\interface.crf\MISS13\english\GOALS.STR
fiction_0: "Steal a Precursor mask." text_0: "Steal a Precursor mask." fiction_1: "Steal a wooden Precursor mask." text_1: "Steal a wooden Precursor mask." fiction_2: "Steal all four Precursor masks." text_2: "Steal all four Precursor masks." // Note: it is possible to "discover" the contents of the letter // without _reading_ the letter! Phrasing must account for that. fiction_3: "Discover the contents of the letter from Karras to Gervaisius." text_3: "Discover the contents of the letter from Karras to Gervaisius." fiction_4: "Apparently, Gervaisius has got his hands on a Cultivator as well. \ Looks like this run will be your one-stop artifact shopping center." text_4: "Get a Cultivator." fiction_5: "padding goal. cultivator goal must be goal four" text_5: "" fiction_6: "Don't let your rush for the masks make you forget the value of money. \ Get 1400 loot." text_6: "Get 1400 loot." fiction_7: "Don't let your rush for the masks make you forget the value of money. \ Get 2100 loot." text_7: "Get 2100 loot." fiction_8: "Don't let your rush for the masks make you forget the value of money. \ Get 2800 loot." text_8: "Get 2800 loot." fiction_9: "No need for any rough stuff if you can avoid it. Don't kill any \ bystanders." text_9: "Don't kill any \"innocents.\"" fiction_10: "No need for any rough stuff. Don't kill anybody." text_10: "Don't kill anybody." fiction_11: "Get out of the mansion and back to the streets." text_11: "Get out to the streets."
Sabotage at Soulforge[]
thief2\RES\interface.crf\miss16\english\GOALS.STR
fiction_0: "Sabotage Karras's plan by using the Guiding Beacon to draw the Servants to the Mechanist cathedral. First you must learn how to use the Guiding Beacon." text_0: "Learn how to use the Guiding Beacon to draw the Servants to the Mechanist cathedral." fiction_1: "Follow the Guiding Beacon blueprints to manufacture a new one for yourself." text_1: "Follow the Guiding Beacon blueprints to manufacture a new one for yourself." fiction_2: "Connect the Guiding Beacon you made to Signal Slot B." text_2: "Connect the Guiding Beacon you made to Signal Slot B." fiction_3: "Adjust at least 5 of the 8 Signal Towers to use Signal B, the Guiding Beacon, instead of Signal A, Karras's instructions." text_3: "Adjust at least 5 of the 8 Signal Towers to use Signal B, the Guiding Beacon, instead of Signal A, Karras's instructions." fiction_4: "Adjust at least 6 of the 8 Signal Towers to use Signal B, the Guiding Beacon, instead of Signal A, Karras's instructions." text_4: "Adjust at least 6 of the 8 Signal Towers to use Signal B, the Guiding Beacon, instead of Signal A, Karras's instructions." fiction_5: "Adjust at least 7 of the 8 Signal Towers to use Signal B, the Guiding Beacon, instead of Signal A, Karras's instructions." text_5: "Adjust at least 7 of the 8 Signal Towers to use Signal B, the Guiding Beacon, instead of Signal A, Karras's instructions." fiction_6: "Don't let Karras find out what you are up to, or he won't trigger the Servants." text_6: "Don't let Karras find out what you are up to, or he won't trigger the Servants." fiction_7: "When the rest of your goals are accomplished, get outside before Karras seals up the cathedral and detonates the Servants." text_7: "When the rest of your goals are accomplished, get outside before Karras seals up the cathedral and detonates the Servants."