SM3aboutgarrett[]
Description: A short description of Garrett's former live by Keeper Draco.
Location: Forbidden library, 1st floor.
The Matter of Garrett By Keeper Draco Familiarizing yourself with Garrett's history and capabilities could prove essential should the time come when we no longer deem him necessary. Garrett studied with us until his early twenties at which time he was offered the chance to proceed with the Indoctrination Ceremony and become a Keeper. However, he lacked balance and instead expressed his intention to leave. The council voted we deal with him using the Enforcers, until Caduca informed us that Garrett was essential to overcoming difficult times ahead. And so our most promising acolyte left us. Garrett pursued the life of a criminal, and with the Keeper training we had given him, he quickly became a master thief. His abilities did not escape attention of certain individuals, and he was lured into a Pagan plot that threatened the safety of the City. During that time Garrett's eye was removed and used to power The Eye, one of the Artifacts we are studying (see Ogilvy's Treatise on Sentients for more regarding the Artifacts). After the threat was neutralized, Garrett obtained a mechanical eye from the Hammerites. Later his thieving abilities revealed an excessive imbalance within the Hammerite order (see The Mechanist Metal Age for more on this topic). True to Caduca's predictions, Garrett had the abilities necessary to remove the threat and overcome our second trial. Now Caduca has predicted a third Dark Age, and she believes Garrett will play a critical role, though the glyphs have yet to reveal if he will influence the outcome positively, or negatively.
SM3abysmalgaleletter[]
Description: Letter from Scribe Elsan to Talia.
Location: On a table, first floor of Keeper Library.
Talia- I want to run this by you before I bring it to an Elder. You know how we search for the Compendium of Reproach in our efforts regarding the Dark Age? Well, I recently scribed a passage in which the Compendium was mentioned. It said it will 'be borne by a Terrible Storm'. Then later, we heard that report about the ghost ship and all those undead. Completely unrelated to our work, right? Or is it? Because the name of that ship is the Abysmal Gale! Do you see? Abysmal Gale...Terrible Storm...they mean the same! Imagine if it were my own efforts that lead to the recovery of the Compendium! Tell me if you think I've got something here. Your friend, Scribe Elsan
SM3acolytejournal[]
Description: Acolyte's journal.
Location: On a desk in the acolyte chambers, Keeper Library.
The trouble started when I asked permission to leave the Library in order to visit the Compound and begin research for a new paper - a treatise on us, on Keepers - our history and founding principles. To my knowledge, no such book has been written yet, and it seemed a worthy endeavor. My proposal was well thought out and included chapters on Balance and the Powers of Glyphs. However, permission to visit the Compound was not granted me. In fact, my request was met with surprise and outright suspicion. Surely my idea was a good one, and I would be thorough in my research and truthful in my conclusions. But saying so only seemed to trouble the Elders further. Then today, my duties were reduced. Could it be related to my request? And if so, why? I'm afraid to press these questions further. Besides, who would I ask?
SM3artifactnote[]
Description: Letter from Keeper Osteria to Keeper Artemus.
Location: On a bench near the front atrium, Keeper Library.
Artemus- The passage I scribed below is all I could find on the subject you requested. Keeper Belios said there were other books, but we could not find them. Perhaps someone else is making similar inquiries. Balance, Keeper Osteria Sentients: Also known as Artifacts, Soul Stones, or Relics. A grouping of five objects possessing special powers and what is thought to be a consciousness normally only associated with living entities. Presumably created as part of an ancient safeguard against the forces of evil. Examples include the Heart and the Chalice (also called the Builder's Cup by the Hammerites). Efforts to confine all the Sentients to one place for study have failed. How and when they came into existence is not known. Recommend further study.
SM3caducamemo[]
Description: Letter from Keeper Orland to the Elders.
Location: On a podium in the front atrium, Keeper Library.
To: Elders Regarding: Interpreter Caduca From: FK Orland Many have expressed frustration that the process of interpreting the glyphs regarding the Dark Age and the Brethren and Betrayer is taking too long. But be assured, Interpreter Caduca is consulting the books as much as her health allows. It should be said that the constant exposure to the books and the physical act of reading the glyphs has been a terrible strain on her. You will recall that Caduca is one of the younger Interpreters we have had, but already she has spoken of a successor due to the marked aging effect of the readings. For now, Caduca continues to have readings every day and believes she is close to important truths. For further concerns, please see me.
SM3darkageinstructions[]
Description: Notice from the Council regarding the impending Dark Age.
Location: Pasted to the atrium wall, Keeper Library.
Since it is of utmost importance that Interpreter Caduca continue her quest to uncover the identity of the Brethren and Betrayer, she should not be interrupted for any reason. Also, several Elders have been tasked with other urgent endeavors, including the search for the missing Compendium of Reproach, and the Glyph Key that unlocks it. The Compendium, a large golden slab, sealed with a glyph, may contain prophecies pertinent to the Dark Age problem and has been missing for well over a decade. It is useless without its Glyph Key, which we believe may have gone missing around the same time. If you have been assigned to one of the quest groups, an Elder will contact you.
SM3doorglyp[]
Description: Letter from Keeper Orland to all scribes.
Location: In the front atrium, beneath the Door Glyph.
To: All Acolytes and Scribes It has come to my attention that some of you have not yet undergone the Acolyte Ritual, and that there have been unsubstantiated rumors about the safety of such practices. The Acolyte Ritual is a simple Keeper indoctrination, is completely safe, and is mandatory for all Scribes. After the ritual, you will be able to see and use the Keeper Door Glyph. The importance of acquiring this glyph cannot be stressed enough. Without it, a Keeper would be unable to see or open the myriad secret Glyph Doors that have been placed throughout the city to mask our presence, bypass City gates, store supplies, and aid our maneuverability. The current citywide quarantine is a perfect example of the importance of the Keeper Door Glyph, as with it, we can easily pass between South Quarter and Docks using our secret door near the gate. If you have any questions, an Elder can assist you. - First Keeper Orland
SM3doversjournal[]
Description: Keeper Dover - Journal Entry Number 2136.
Location: In the stairwell between 1st and 2nd floor, Forbidden Library.
I should have known better than to bring it up in front of the entire council. Still, my words had some effect, at least now there is the resolution forbidding it. I believe that will cause many to think twice should the temptation arise. Meanwhile, we should all be on the watch for the telltale signs - the dead animals, their life forces drained. It is not a love of creatures that compels me to speak out. No, they are pitiable, but inconsequential. I can only speculate on how long a Keeper could extend a normal lifespan in this way...a hundred...two hundred years? Maybe longer. But it would take more than vermin to accomplish that. And I, now that I posses the knowledge, can I truly say I too am not tempted? This is why I cannot remain silent. That, and the glyph that Elder Beryl speculates must exist - though we have yet to find - one that enables shape-shifting. What a potent elixer of glyph magics that would be.
SM3dreptletter2[]
Description: Letter from Inspector Drept to Garrett.
Location: Keeper Library? Unused copy?
Garrett- The prescribed penalty for your crimes against us is death. However, I hath convinced the Hammerite clergy to grant thee lenience, provided thou first perform enough of the following acts of atonement. First, the Rust Mites are large, gold colored bugs that feed upon metal and undo our works. We hereby grant thee the Builder's Blessing to destroy them with your arrows. Secondly, thou can smite the undead, for they are most abhorrent to us. For each of these tasks thou accomplish, your standing with the Hammer Order wilt increase a small amount. Whereas attacking any Hammerite will assuredly decrease your standing. The choice is thine. At present, any Hammerite will attack thee on sight if they find you on city streets. If thou increase thy standing with us sufficiently, we will allow thee to pass unharmed. Do us many of these favors, and thou wilt be considered an ally and allowed into Fort Ironwood in Old Quarter. Lastly, 'tis my custom to ask everyone with whom I speak if they have seen a sort of hag, or heard rumors of an old gray lady near the scene of a gruesome crime. If so, 'twould be a great favor to me to tell what you know. 'Tis my life's ambition to find the hag, but my misfortune to always be ten steps behind her. My workshop is located in Auldale, near the pub. Builder save thee, Inspector Drept
SM3dreptletter[]
Description: Letter from Inspector Drept to Garrett.
Location: Keeper Library? Unused copy?
Garrett- The prescribed penalty for your crimes against us is death. However, I hath convinced the Hammerite clergy to grant thee lenience, provided thou first perform enough of the following acts of atonement. First, the Rust Mites are large, gold colored bugs that feed upon metal and undo our works. We hereby grant thee the Builder's Blessing to destroy them with your arrows. Secondly, thou can smite the undead, for they are most abhorrent to us. For each of these tasks thou accomplish, your standing with the Hammer Order wilt increase a small amount. Whereas stealing from us or attacking any Hammerite will assuredly decrease your standing. The choice is thine. At present, any Hammerite will attack thee on sight if they find you on city streets. If thou increase thy standing with us sufficiently, we will allow thee to pass unharmed. Do us many of these favors, and thou wilt be considered an ally and allowed into Fort Ironwood in Old Quarter. Lastly, ‘tis my custom to ask everyone with whom I speak if they have seen a sort of hag, or heard rumors of an old gray lady near the scene of a gruesome crime. If so, 'twould be a great favor to me to tell what you know. 'Tis my life's ambition to find the hag, but my misfortune to always be ten steps behind her. My workshop is located in Auldale, near the pub. Builder save thee, Inspector Drept
SM3enforcers[]
Description: Keeper Acolyte book, Part VII: Enforcers.
Location: Forbidden library, third floor.
Guiding Acolytes to their Destiny: Part VII, Enforcers: The Will of the Keepers The call of the Enforcer is a strong one. Those who wish to augment their strength and swiftness and those who wish to protect the balance at all costs are drawn to this dominion. Acolytes should note that once indoctrinated, an Enforcer can only communicate telepathically. The Enforcer's education consists of all manner of stealth training, and specialized weaponry must be mastered. After taking the vow, the glyphs are applied and the transformation takes place immediately. Once converted by the glyphs, there is no known way of countering the changes. Elders who are guiding acolytes along this path should take care in revealing the most sensitive aspects of the sacrifices involved.
SM3forbiddensign[]
Description: Forbidden library sign.
Location: Keeper Compound, entrances to Forbidden Library.
Forbidden Library
SM3forbiddentranscript[]
Description: Transcript of Keeper Council Meeting 1054/36-XLVII.
Location: On a podium, second floor of Forbidden library.
* Xavier: Keeper Beryl has the floor. * Beryl: I thank the council and the First Keeper. Today I have prepared a report on the backgrounds of several missing Keepers. My goal was to find common elements in their research that might lead to an explanation for their disappearances. Although there was no one thing they had in common, I believe I have found at least tangential evidence that they could be related. I'll start with Keeper Dover, whom you will remember for his rather unpopular theories about the nature of prophecy and especially his interest in corruption- * Taber: Keeper Beryl, the council does not need a discourse on each missing Keeper. Have you found a common element to their research or not? * Beryl: Well, it's not that simple. I was trying to explain- * Soveen: Perhaps Keeper Beryl has found several themes they all had in common- * Beryl: If the council pleases, I have organized a report and would like to continue with my presentation. * Taber: I move that this information be disseminated outside of the council forum, so that each of us can review Beryl's findings separately. If necessary, the subject can be brought up at a subsequent meeting. * Beryl: With respect to Keeper Taber and all those present, this very subject has been delayed by the council before and I- * Xavier: Enough. This meeting will be adjourned for now. Keepers Taber and Beryl will report to me in my quarters immediately.
SM3giantglyph[]
Description: Letter from Isolde to Thorenson.
Location: Caduca's chambers, secret room.
Thorenson An acolyte scribed this passage yesterday. Sound familiar? Meet me. – Isolde The safeguard against the Evil Ones will be found. The Last of All Glyphs that all can view but none can see. The Eye will be borne by the One who will not yet bear the Mark. Between the two none shall come until the Unwritten Times are upon us.
SM3glyphkeyhint[]
Description: Keeper Council Report.
Location: On a table, first floor of Keeper Library.
Keeper Rafe will be allowed to return the Sunken Citadel in an effort to retrieve what he believes to be the lost Glyph Key that opens the Compendium of Reproach. If his theory proves correct, then his success will bring us that much closer to a solution for the Dark Age. However, his request for a team has been denied, as more than one life was lost on the last expedition, and we cannot risk another such contingency. Furthermore, without proof that the Glyph Key is located in the Sunken Citadel, it would be unwise for us to overextend our resources in what could be unfruitful, despite the plentitude of valuables reported by Rafe. Lastly, the council has deemed the citadel unsafe and forbids any Keeper to approach the sealed entryway in the Docks Sewers without prior approval.
SM3kcmapnote[]
Description: Letter from Elder Draco to a scribe.
Location: On a desk outside the acolyte chambers, Keeper Library.
Scribe- When you are completely done with your other tasks, go to the Forbidden Library and retrieve for me the map of the Keeper Compound. I left it on the second floor. Elder Draco
SM3notetoorland[]
Description: One of Gamall's letters to Orland.
Location: First Keeper Orland's office.
Orland- Your concerns about allowing Garrett among us are well founded. I too have grave concerns. Could he be the Brethren and Betrayer? If only the glyphs would give up their secrets more readily. Watch him carefully. A thief could do irreparable damage to our situation. We must guard our precious knowledge. C.
SM3orlandoffsign[]
Description: Office sign.
Location: First Keeper Orland's office.
Office of First Keeper Orland
SM3paganreport[]
Description: A report on the Pagans by Keeper Tallo.
Location: At the base of the stairs, second floor of Forbidden Library.
The Pagan Situation By Keeper Tallo The Pagans have begun to infiltrate into more areas, using decaying infrastructure to mask their presence. They now have sanctuaries in almost every district. Dyan, their high priestess, was the successor to the Pagan leadership after the wood nymph Viktoria was desiccated. Dyan's is often seen with a staff, although it has not been available for study. Her commander, Larkspur, is aggressive and dangerous. The two control a large number of Shamans who invoke the powers of plants both to hurt and to heal. I believe the Pagans are able to accelerate plant growth such that it could rapidly culminate in a great imbalance. Recommend further observation.
SM3rafejournal[]
Description: Keeper Rafe's journal, entry 6145.
Location: Second floor, Keeper Library.
Keeper Rafe Journal Entry Number 6145 Why hasn't council assigned a team for my expedition? They know the dangers – how the area is swarming with strange creatures - else why lock the entrance so carefully? How can I do it alone? Still, they must have their reasons. The Sunken Citadel holds many secrets, and though I am afraid, I also long to journey there again! Most importantly, of course, is the Glyph Key. How many years has it lain underground? Decades? We were so close with the first expedition. If only we hadn't been attacked! We'd have the key now, and Keeper Soledad would still be alive. Her death must not be in vain! I will retrieve the key successfully on this next venture.
SMapothecarynote[]
Description: Letter from Doc Waverly to Chet
Location:
Chet- I'll be out making house calls today. There's a lot of the gout going around. You'll do fine without me, just measure carefully, and write everything down. If it's not too busy, you could put out some more health potions. We can't seem to keep enough of those in stock lately. Doc Waverly
SMarmoryledger[]
Description: A list of repair jobs.
Location: Unknown. Cut material?
Cothron's Armory Repairs in Progress Orincross Dagger – sharpen, remove blood residue, polish gold handle. To be picked up by Friday. Tin Helmet – clean, oil joints. Will be picked up on Thursday. Stonemarket Bell – Patched worn areas with gold leaf, repaired a dent. Returned to Clocktower in Stonemarket Proper on Monday. Sent invoice to town hall.
SMartemusnote[]
Description: Letter from Keeper Artemus to Garrett.
Location: Received from Bertha's Fence Store, Stonemarket Proper.
Garrett- We must speak with you. Terces Courtyard in Stonemarket Plaza. Keeper Artemus
SMartifactnote[]
Description: Letter from Keeper Artemus to Garrett.
Location: Received from Artemus, Terces Courtyard.
Garrett- These are the objects that you must acquire: The Chalice, a relic of the Hammerites. It is kept in St. Edgar's Church, in Stonemarket Proper. The Jacknall's Paw, a possession of the Pagans. They have constructed secret tunnels beneath the South Quarter well. We believe the Paw to be there somewhere. Meet back in Terces Courtyard in two nights. I have faith in your abilities. - Keeper Artemus
SMbellplaque[]
Description: Inscription on Stonemarket Bell.
Location: Unknown. Cut material?
The Stonemarket Bell ‘Bringing happiness to the lives of the common people by marking each hour of the work day with the tolling of a golden bell.' - Lord Bafford This brass and gold leaf bell was a generous gift of the Bafford Family.
SMcitywatchmanual[]
Description: City Watch Guard Manual
Location:
City Watch Guard Manual Table of Contents Chapter 1: How to recognize suspicious characters. Chapter 2: How to recognize suspicious goods. Chapter 3: Everyone is a potential criminal. Chapter 4: What to say during an arrest. Chapter 5: Interrogate first - ask questions later.
SMclcktowerplaq[]
Description: Stonemarket Clocktower plaque
Location: Entrance to Clocktower
Stonemarket Clocktower Erected by the Order of the Hammer to Glorify the Name of The Master Builder
SMcothronsplaq[]
Description: Armory store sign
Location: At Cothron's store
Cothron's Armory
SMgarnetvoucher[]
Description: A work voucher for Mrs. Eloise Redding from Crowley.
Location: On a table between the 1st and 2nd floor, Stonecutter's house.
Work Voucher For: Mrs. Eloise Redding Repair chip in large Ruby (removed from brooch for repair work). To be picked up on Tuesday. Signed: Vincent Crowley, Stonecutter
SMstonecutterdiary[]
Description: Crowley's journal.
Location: Stonecutter's house, 2nd floor.
Thursday I think I got it all figured out. Cut up the big stone as planned, and deliver the package to Milton and Craig. When they look inside, they'll see a bunch of gems and assume they're all there - never guessing I took some. And why not? Their plan doesn't work without a decent stonecutter. And they won't go to the City Watch, because they're the crooks who stole it in the first place. Friday Delivered the package. Seemed to go well. Milton was a little tense, but I reckon that's not unusual for a hoodlum. Guess I pulled it off. Saturday Couldn't sleep last night. What if they look more closely at their share and then come back for me? I'll hide the gems I took until I'm sure I've fooled them. No one will look in Terces Courtyard, will they? I'll stash them at the base of that Gargoyle statue, around the back where they can't be easily seen.
SMtavernclosed[]
Description: Note from tavern staff.
Location: At the tavern's main entrance.
Tavern Closed After Dark
SMtercessign[]
Description: Terces Courtyard sign.
Location: On the wall outside Terces Courtyard.
Terces Courtyard
SMtooldqsign[]
Description: Old Quarter sign.
Location: Next to the gate leading to Old Quarter.
To Old Quarter
SMtosqsign[]
Description: South Quarter sign.
Location: Next to the gate leading to South Quarter.
To South Quarter
SM_CityCrimeReport[]
Description: The local crime report by the City Watch.
Location: One outside the Stonemarket prison, the other inside the tavern entrance.
City Watch Crime Report District of Stonemarket The following criminal incidents occurred last evening in the vicinity of Stonemarket: X citizens were murdered. X citizens were rendered unconscious by a blow to the head. X items of valuable property were reported stolen. X locks were unlawfully picked open. The above is a true and complete record of events. All residents are encouraged to report suspected incidents of crime to the nearest City Watch authority. Signed, The Office of the Commissioner