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The stone gargoyles are one of the several forms taken by the animated stone statues that were created by Gamall during Garrett's investigations into Keeper Orland as the possible "Brethren and Betrayer." Near the end of the mission (Of Brethren... And Betrayers), in the hall of statues, a then-unknown hag animates the statues using Keeper Glyphs. They appear as vaguely gargoyle shaped statues, with bat-like faces, claws and two-toed feet, though lacking the wings of their static counterparts. Their intelligence is limited, patrolling set areas under simple instructions to attack anything they see, or to investigate any loud sounds. Though they are able to speak, their speech is fragmentary and simple, repeating simple statements repeatedly concerning whatever they happened to be doing at the time. However, they are not to be underestimated. The statues are very strong and are able to break a great speed if alerted, making them quite a formidable opponent to deal with.

Strategy[]

Prior to obtaining the Glyph of Unbinding - A stone statue should be avoided if possible, as most weapons are ineffective at damaging them, and those that are able to harm them may require many hits, as the statues have a large amount of hit points.

  • Fire Arrows – two direct hits are required
  • Explosive Mines – one is sufficient if detonated directly under the statue
  • Moss Arrows - can drastically reduce a statue's speed, but are not entirely reliable


After obtaining the Glyph of Unbinding - A stone statue can be taken out with a single stealthy hit with the Blackjack to the back of the head, causing the statue to stumble and roar in agony before finally falling apart. Indeed the blackjack is the only truly effective weapon against them, with careful maneuvering an alerted statue can be destroyed with 4-8 strikes.

Statues attack with invisible "swords", sometimes seen as a rectangular shadow when dropped. These, like all melee blades in TDS, will destroy any breakable object that strikes them.

Appearances[]

Thief: Deadly Shadows[]

NPC's
Standard Guards Sword Bafford Sword Guard · Bafford Front Gate Guard · Bafford Sergeant · Bank Sergeant · Common Sword Guard · Constantine Sword Guard · Gervaisius Guard · Mage Sword Guard · Opera Sword Guard · Ramirez Sword Guard
Bow Bafford Bow Guard · Bafford Front Gate Guard · Common Bow Guard · Constantine Bow Guard · Mage Bow Guard · Opera Bow Guard · Ramirez Bow Guard
Factions City Watch City Watch Guard · Sheriff Bow Guard · Sheriff Sword Guard · Sheriff Helmet Guard · Sheriff Sergeant
Hammerites Hammerite Guard · Hammerite Priest · Hammerite Novice · Hammerite Smith
Mechanists Mechanist Mace Guard · Mechanist Crossbow Guard · Mechanist Priest · Mechanist Helmet Guard · Mechanist Crossbow Diver · Mechanist Mace Diver · Mechanist Frogman · Mechanist Masked Guard · Mechanist Worker
Pagans Pagan Warrior · Pagan Shaman · Unarmed Pagan
Keepers Keeper Elder · Keeper Enforcer · Keeper Instructor · Sparring Partner
Hand Mages Water Mage · Earth Mage · Air Mage · Fire Mage
Criminals Assassin · Thief Bow Guard · Thief Sword Guard · Thug
Creatures Animals Burrick · Cat · Frogbeast · Insect Swarm · Rat · Rust Mite · Spiders (Yellow · Green · Chaos)
Magic Air Elemental · Fire Elemental · Glyph Statues (Gargoyle · Human · Giant Human)
Other Ape Beast · Bugbeast · Crayman · Craybeast · Eyeball Plant · Kurshok · Rat Beast · Tree Beast
Undead Apparition · Cradle Staff · Fire Shadow · Hammer Haunt · Puppet · Zombie
Builder's Children Combat Bot · Mechanical Cherub · Spider Bot · Worker Bot
Non-Combatants Actor · Harmless Apparition · Masked Servant · Nobleman · Opera Guest · Servant · Shrimp
Unused Albino Spider · Clockwork Eye · Ramirez Sergeant · Scurry Bot · Spectre · Sweel · Water Elemental
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