The Pagan necromancer, who's real name is unknown, is a Pagan shaman who has the ability to resurrect the dead with an unique gem-studded wand and can be found in a small sewer maintenance chamber close to the Shalebridge Cradle and the gate to the Docks but only after Garrett either reads the correspondence between brother Severence and brother Archibald or overhears a conversation between two Hammerites on the second floor at Fort Ironwood.
The pagan necromancer is a close friend and associate of Alfred Hurley who had recently died and is being buried in the graveyard at Fort Ironwood. Not wanting his friend to be interred in a barren Hammerite grave (in accordance with the Pagan tradition of sacrificial composting) he sets out to activate the cornerstone located in the NE corner of the graveyard so that Alfred's remains can be made fodder for the trees and vines but unfortunately is unable to sneak past the Hammerite sentries. Instead, he decides to raise the dead in the graveyard until he gets a better change and will continue to resurrect more Zombies in order to stall the funeral.[1]
Tactical Information[]
The necromancer is no different from an ordinary shaman, but due to restricted space and a glowing Will-o-the-Wisp, should be approached cautiously if not already on friendly terms.
The zombies re-spawn when Garrett leaves the area and returns, but may stop coming back after a few rounds. This will not allow the burial to proceed, however.
Side Quest[]
The necromancer is part of a side quest that can be completed for the Hammerites or the Pagans. If he dies or loses his wand, the zombies will disappear (from the graveyard, not the catacombs), there will be no trace left of the Pagan presence, and Alfred's tomb will have appeared over the open grave. All notes regarding the burial disappear and a Hammerite can be found patrolling the graveyard. If left alive, Alfred's sister, Alyssa, will have left a small token, a Gold Statuette, on the grave before departing.
If the cornerstone is activated, the graveyard will be overgrown with vines and shrubs the next time Garrett enters Fort Ironwood. The tomb will be there, and a note on the table indoors will give a description of Brother Archibald's new dilemma.[2]
Bugs[]
Due to a glitch or design flaw, however, the zombies will still be around and Alyssa will be moping in front of the statue that has taken the place of Alfred's coffin. If Garrett has encountered him before shooting the cornerstone, the necromancer and his journal and silver coins will all disappear, as well as the wisp and the Pagan icon. Yet his valuable wand will remain, hovering in mid air. The best solution is simply to "steal" the abandoned wand immediately after leaving Fort Ironwood, thus winning the favor of both Hammerites and Pagans. This will also get rid of Alyssa and the zombies.