Main Article: Abysmal Gale
The Abysmal Gale becomes accessible as soon as you gain access to the Dock area. If you access it again at a later point, the entirety of it's loot will be reset so you can repeat the mission, claim more Vials of Holy Water (maximum you can carry is 5!), kill more zombies to increase your Faction Status with the Hammerites (if desired), and loot it all again. The only difference is that finding the Ship's Manifest is not longer an Objective so, if you pick it up and read it, the Objective Complete chime will not occur and the House of the Widow Moira mission will likewise not become available again.
When you revisit the docks on Day 6 (or later), after the Killing Time mission, the Abysmal Gale will have left and will therefore no longer be available.
Objectives[]
Search the Abysmal Gale's cargo hold to see if it's related to The Keeper's Compendium of Reproach.
Oddly enough, this 'mission' does not have a Briefing or Debriefing, giving you the freedom to come and go as you please. You are not required to collect anything, nor do you have to search the ship at all if you choose not to.
Walkthrough[]
Proceed cautiously as ever through the halls of the ship, avoiding the middle of the hallways as the decks of some hallways may be made of metal. Since gathering loot is not requisite here, you may feel free to ignore any shineys you see as you proceed downwards. Keep your dagger out at all times as well as flashbombs or holy water. If you're careful, a well placed backstab will render a zombie 'dormant' and unable to attack you, or even notice you, until you draw near to them again.
The entire ship is navigable, and all loot and items collectible, without the need to fight, or otherwise try to incapacitate any zombies. If playing through again as suggested above it will save you some time if you choose to 'surgically' remove a zombie or two. For instance, picking and looting the chest in the Captain's Cabin is ever so slightly easier if the Captain receives a liberal sprinkling of Holy Water to put him out of his (and your) misery!
Loot List[]
- 1 Vial of Holy Water: Immediately on your right as you enter
- Copper Candlestick: 25g, first room to the left after you enter
- 1 Vial of Holy Water: Second room on the right after you enter
- Jade Ring: 50g, last room to the left after you enter
- 1 Health Potion: Last room to the left after you enter
- Ruby Ring: 75g, chest in Captain's Quarters
- Copper Coins: 25g, chest in Captain's Quarters.
- Copper Comb: 50g, chest in lowest hold with zombie
- Pile of Copper Coins: 25g, chest in lowest hold with zombie
- 1 Vial of Holy Water: NE room in lowest hold
- Ship’s Manifest: SW room in lowest hold
- Copper Ring: 25g, chest in NE room of hold mid-level
- Copper Bracelet: 25g, chest in NE room of hold mid-level
- Jade Necklace: 50g, in NW room of lowest hold from hole in NW room of mid-level
- 1 Vial of Holy Water: in room next to Jade Necklace in lowest hold
Secrets[]
Easter Eggs[]
Trivia[]
- Map Inconsistency: The Abysmal Gale model in The Docks is about 50% the size of the playable map and that map has the stern of the ship incorrectly pointing north. Addendum...in the docks the wheel of the ship (and the stern) can be seen to the north. When inside the ship the captain's cabin - which would normally be at the stern - is to the south.
- There is a second exit south of where the Ship's Manifest can be found which will take you back to the docks. You will find yourself near northern entrance to the dock area with the ship to your left and you cannot re-enter from here. To enter again you will need to go south to the ladder amidships and you will start in the upper hold again.