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I've never robbed a god before. It'll be a challenge.
  — Garrett

Into the Maw of Chaos is the thirteenth mission in Thief: The Dark Project and the sixteenth in Thief Gold. With a replica of The Eye in hand, Garrett enters The Maw of Chaos to find Constantine and stop him before he can complete his final ritual.

Mission Background[]

The Hammerites inform Garrett that The Trickster has descended into his realm to perform a ritual with the Eye so that he can open a portal between The City and his territory to allow his beasts to conquer the City. To stop him, the Hammers have built Garrett a booby-trapped replica of the Eye. If Garrett can successfully swap it for the real thing, it should cause the Trickster some major trouble. In order to deploy the counterfeit eye, Garrett goes into the Trickster's otherworldly realm, The Maw of Chaos, which is occupied by Ape Beasts, Craybeasts, Bugbeasts, Spider Beasts, Frogbeasts and Fire Elementals.

Objectives[]

  • The Keepers tell you that Constantine's gone into the 'Maw of Chaos'. You get to go in after him.
  • If you can swap the Fake Eye the Hammerites made for the real Eye he's using in the ritual, that should put a damper on his plans.
  • The more beasts come through that portal, the more get through to the Hammer temple and the city. The Hammers tell you that if you don't destroy the portal before Constantine finishes his ritual, it may remain open forever even if the Trickster's plan fails. (Expert)
  • It looks like things aren't going to go wrong until the end of the ritual. You'll have to wait. (After Garrett places the fake eye)

Starting Gear[]

Normal[]

  • 40 Broadhead Arrows
  • 1 Water Arrow
  • 1 Fire Arrow
  • 1 Moss Arrow
  • 1 Gas Arrow
  • 5 Rope Arrows
  • 5 Noisemaker Arrows
  • 2 Flash Bombs
  • 2 Mines
  • 2 Gas Mines
  • 2 Healing Potions
  • note
  • Fake Eye

Hard[]

  • 30 Broadhead Arrows
  • 3 Rope Arrows
  • 3 Noisemaker Arrows
  • 1 Flash Bomb
  • 1 Mine
  • 1 Gas Mine
  • 1 Healing Potion
  • note
  • Fake Eye

Expert[]

  • 20 Broadhead Arrows
  • ONE of each elemental arrow:
    • 1 Water Arrow
    • 1 Fire Arrow
    • 1 Moss Arrow
    • 1 Gas Arrow
  • 2 Rope Arrows
  • 2 Noisemaker Arrows
  • note
  • Fake Eye

Characters present in the Mission[]

Type Count Notes
Normal Hard Expert
Ape Beasts 7 7 8 One more near the giant tree on Expert.
Bugbeasts 6 6 7 One more stationary in the starting tunnels.
Craybeast 1 1 1
Green Spiders 5 5 8
Spiderbeasts 2 2 4
Fire Elemental 1 2 3
Frogbeast 1 2 3

Note: These are the numbers of the creature at the beginning of the mission. Apebeasts, Bugbeasts and Craybeasts will continuously spawn from the portal, although it takes them some time to travel inside their cocoons in order to hatch. They will "despawn" when they pass through the portal where you start, thus keeping the active number of beasts constant. Furthermore, these newly spawning beasts will only bother you if you stay around in the first area (big cave stairs from the entrance portal to the caves).

Storyline Characters[]

Difficulty Alterations[]

On lower difficulty settings there will be fewer Beasts, although there are new creatures constantly coming from the portal. The only change apart from that is one less Fire Arrow in the Ice Fields on Expert.


Thief: The Dark Project vs Thief Gold[]

One small difference between the editions is an Ape Beast, at the end of the spider lair, missing in Thief Gold.

Walkthrough[]

Keeper's Chapel

Secrets[]

Tips[]

  • When playing on Expert, save one Fire, Water, Moss and Gas Arrow for the portal objective. Unlike in the Bonehoard or the Haunted Cathedral, there is no way to resupply arrows.
  • Because Constantine has some dialogue after successfully completing his ritual, the mission will not be considered a failure if the Eye is switched at the last moment.

Notes[]

  • The switch between the real eye and fake one does not need to happen before The Trickster completes the ritual because the game still gives the god enough time to finish his soliloquy "It is done! The rule of the mansy stone blind fools falls to me!"[1] before mission failure occurs. This gives the player enough time to switch the eyes and complete the mission (even if the Trickster spots Garrett he should survive long enough for the objective to complete). The result is the same as a normal success, but without the satisfaction of seeing the overdramatized "dying" performance.

References[]

Missions
Thief: The Dark Project A Keeper's Training · Lord Bafford's Manor · Break from Cragscleft Prison · Down in the Bonehoard · Assassins · The Sword · The Haunted Cathedral · The Lost City · Undercover · Return to the Cathedral · Escape! · Strange Bedfellows · Into the Maw of Chaos
Thief Gold Thieves' Guild · The Mage Towers · Song of the Caverns · Blooper Reel
Thief II: The Metal Age Running Interference · Shipping... and Receiving · Framed · Ambush! · Eavesdropping · First City Bank and Trust · Blackmail · Trace the Courier · Trail of Blood · Life of the Party · Precious Cargo · Kidnap · Casing the Joint · Masks · Sabotage at Soulforge
Thief: Deadly Shadows Missions Checking Inn, Cashing Out · End of the Bloodline · St. Edgar's Eve · Into the Pagan Sanctuary · The House of the Widow Moira · The Sunken Citadel · Killing Time · Of Brethren... And Betrayers · Robbing the Cradle · Still Life with Blackjack
Areas South Quarter · Garrett's Building · Pavelock Prison · Stonemarket · Keeper Library · Docks · Abysmal Gale · Old Quarter · Fort Ironwood · Auldale · Gamall's Lair
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