The maps used in during the mission of the thief games. Usually they are available at the beginning of the mission but some have to be collected during or before the mission.
Shortcuts:
Thief: The Dark Project[]
A Keeper's Training[]
Lord Bafford's Manor[]
Break from Cragscleft Prison[]
Down in the Bonehoard[]
Assassins[]
The Sword[]
The Haunted Cathedral[]
The Lost City[]
Undercover[]
Return to the Cathedral[]
Escape![]
Strange Bedfellows[]
Into the Maw of Chaos[]
Thief Gold[]
Thieves' Guild[]
The Mage Towers[]
Song of the Caverns[]
Thief II: The Metal Age[]
Running Interference[]
Shipping... and Receiving[]
Framed[]
Ambush[]
Eavesdropping[]
First City Bank and Trust[]
Blackmail[]
Trace the Courier[]
Trail of Blood[]
Life of the Party[]
Precious Cargo[]
Kidnap[]
Casing the Joint/Masks[]
Sabotage at Soulforge[]
Thief: Deadly Shadows[]
Missions[]
Checking Inn, Cashing Out[]
End of the Bloodline[]
Killing Time[]
Of Brethren... and Betrayers[]
Robbing the Cradle[]
Still Life with Blackjack[]
Areas[]
Other Maps[]
Navigation | ||
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Games | Original | Thief: The Dark Project · Thief Gold · Thief II: The Metal Age · |
Demo | Thief: The Dark Project · Thief Gold · Thief II: The Metal Age · Thief: Deadly Shadows | |
Reboot | Thief (reboot) | |
Mobile | Thief: Deadly Shadows Mobile | |
Game Design | Game Play | Lighting · Sound · Abilities · Maps · Weapons · Loot · Knockout · Backstab · Approach |
Technology | Dark Engine · DromEd · T3Ed | |
Other | Storyline · Timeline · Cut scenes · Architecture · Easter Eggs · Trivia | |
Development | Studios | Looking Glass Studios · Ion Storm |
Other | Designer Credits · Thief Gold Credits · Thief II Credits · TDP Diary · Emil's Journal · The Making of Thief II |