The object descriptions used in the games.
Thief: The Dark Project[]
T1 Object Descriptions, OBJDESC.str
use_blackjack: "This weapon will knock out an unsuspecting target with \ little noise and no blood." use_breath: "This potion will provide you an extra few seconds of air \ when swimming underwater. Cost:125" use_broadhead: "This is a sharp arrow. Cost:25" use_fire: "This arrow will explode on impact, damaging its target and setting \ burnables such as torches on fire. It does not arc in flight, so aim on \ the top of the bow sight. Cost:300" use_flash: "This grenade will produce a bright flash of light, blinding enemies \ who are looking at it - or the unwary thief. Cost:200" use_gasarrow: "This arrow explodes on impact into a cloud of knockout gas, putting \ most living creatures inside its area to sleep. It does not arc in flight, \ so aim on the top of the bow sight. Cost:500" use_gasmine: "This grenade will explode when touched into a cloud of knockout gas, \ putting most living creatures inside its area to sleep. Cost:650" use_healing: "This potion restores lost health. Cost:250" use_holywater: "This vial of Hammer-sanctified liquid is potent protection \ against the undead when used on your water arrows. Cost:200" use_lockpick: "These tools will let you unlock most locks, with a little work." ''UNUSED:'' use_pricey_lockpick: "These tools will let you unlock most locks, with a little work. Cost: 4000 for the pair." use_mine: "This grenade will produce a fiery explosion when touched. Cost:350" use_moss: "This arrow sends out a cloud of moss upon impact, which settles into a \ soft and silent carpet. Cost:125" use_noisemaker: "The mechanism in this arrow produces a strange noise upon \ impact, useful as a distraction. Cost:250" use_rope: "This arrow will stick into wooden surfaces and deploy a hanging rope. \ Cost:200" use_sword: "In addition to putting holes in the enemy, a sword can block a foe's \ attack." use_water: "The water arrow does not do any damage, but it douses torches and \ other burning objects. Cost:50" use_m9papyrus: "An acquaintance will sell you a commission he has to \ pick up some antiquities which you may be able to find around the Lost \ City. Cost:150" use_m3holytip: "A former prisoner of Cragscleft says he has info about \ the haunted mines. Cost:100" use_m3cuttytip: "A few well-placed inquiries might reveal where the \ Hammers are keeping Cutty. Cost:300" use_fakeeye: "The Hammers constructed this replica of the Eye to \ substitute into Constantine's ritual." use_hammertip: "One of the Hammerites is willing to offer you some \ information he found, but insists that you pay for it - something \ about not sullying his soul by helping thieves. Cost:100" use_consword: "This strange black sword seems to prevent your foes \ from noticing that you have it drawn, even when you're about to \ strike." use_talismans: "The Talismans of Air, Earth, Water, and Fire \ will allow you to defeat the wards on the cathedral and unlock the door." use_coins: "The coins for the Watchman's Grave." use_speed: "This potion will greatly increase your speed for a little while. Cost: 500." use_hallpass: "A genuine letter of introduction for a Hammerite novice, this should get you past the guard at the gate." use_lckey: "This stone ought to unlock the Keeper's seal on the Lost City." use_pickhelp: "Since selling thief-tools with no instructions can produce angry thieves, Farkus provides a brief \'owner's manual'\ for his wares." use_m7tip: "An acquaintance is willing to sell you some pages from a \ journal that he claims belonged to a long-ago fighter of the undead. \ Cost: 200"
Thief II: The Metal Age[]
T2 Object Descriptions, OBJDESC.str
use_blackjack: "This weapon will knock out an unsuspecting target with \ little noise and no blood." use_breath: "This potion will provide you an extra few seconds of air \ when swimming underwater. Cost:125" use_broadhead: "This is a sharp arrow. Cost:25" use_fire: "This arrow will explode on impact, damaging its target and setting \ burnables such as torches on fire. It does not arc in flight, so aim on \ the top of the bow sight. Cost:300" use_flash: "This grenade will produce a bright flash of light, blinding \ enemies (or the unwary thief) who are looking at it. Cost:200" use_gasarrow: "This arrow explodes on impact into a cloud of knockout gas, putting \ most living creatures inside its area to sleep. It does not arc in flight, \ so aim on the top of the bow sight. Cost:500" use_gasmine: "This grenade has a proximity sensor, and will produce a \ cloud of knockout gas when approached. \ Once it's armed, you can only \ disarm it with your lockpicks. Cost 500:" use_healing: "This potion restores lost health. Cost:250" ''UNUSED:'' use_holywater: "" use_slowfall: "This potion arrests some of your downward velocity when \ taken, and reduces the effect of gravity. Cost: 150" use_invisibility: "This potion makes you invisible! Beware that it only \ lasts a few seconds, and does not make you inaudible. Cost: 600" use_lockpick: "These tools will let you unlock most locks, with a little work." use_pricey_lockpick: "These tools will let you unlock most locks, with a little work. Cost: 4000 for the pair." use_mine: "This grenade has a proximity sensor, and will produce a \ fiery explosion when approached. \ Once it's armed, you can only \ disarm it with your lockpicks. Cost 350:" use_moss: "This arrow sends out a cloud of moss upon impact, which settles into a \ soft and silent carpet. Cost:125" use_noisemaker: "The mechanism in this arrow produces a strange noise upon \ impact, useful as a distraction. Cost:250" use_rope: "This arrow will stick into wooden surfaces and deploy a hanging rope. \ Cost:200" use_vine: "Produced by Viktoria's magic (and brought to the city via \ the proper bribes). This arrow can take root on grillwork \ as well as any surface a normal rope arrow could stick in. Cost: 200." use_sword: "In addition to putting holes in the enemy, a sword can block a foe's \ attack." use_water: "The water arrow does not do any damage, but it douses \ torches and other burning objects, and cleans up blood stains. Cost:50" use_tip: "Someone wants to give you some advice... for a fee. Cost: 25" use_tip50: "Someone wants to give you some advice... for a fee. Cost: 50" use_tip100: "Someone wants to give you some advice... for a fee. Cost: 100" use_hammertip: "One of the Hammerites is willing to offer you some \ information he found, but insists that you pay for it - something \ about not sullying his soul by helping thieves. Cost:100" use_speed: "This potion will greatly increase your running and \ walking speed, for a short while. Cost: 300." use_equiptip: "A local merchant may not have the items you need, \ but he does know where you can obtain them. Cost: 200" use_diamondtip: "The city holds many opportunities for a trained \ thief -- if he knows where to look. Cost: 100" use_scripture: "This is the first passage of the New Scripture \ of the Master Builder, written by Karras and given to you by Viktoria." use_flare: "Each flare will illuminate your surroundings for a \ short period of time. Cost: 25" use_camera: "Connects to Garrett's mechanical eye using aetheric \ vibrations when dropped or thrown, allowing him to see from its \ location. USE key leaves this view. Cost: 300" use_birdcall: "This signal device will make a distinctive but \ non-suspicious sound when used, allowing you to signal to Basso." use_frogegg: "Smuggled into the city at great expense by Viktoria's agents, \ these items will burst soggily when thrown and produce a frog-beast, \ who will ally with you. Cost: 200" use_m12keys: "You picked up some of the mansion's keys when you were here \ before. Should be handy." use_m12letter: "A letter from Karras to Gervaisius. Interesting reading." use_FlashMine: "This grenade has a proximity sensor, and will produce a \ blinding flash when approached. \ Once it's armed, you can only \ disarm it with your lockpicks. Cost 350:" use_SDBoxKey: "The Mechanist safety-deposit box key that you made a copy of."
Thief: Deadly Shadows[]
Help Text
T_InventoryHelpTextGarrettBlackjack - The blackjack silently knocks your opponents unconscious. Sneak up behind an opponent who is not alert and hit them on the back of the head. T_InventoryHelpTextGarrettDagger - The dagger is used in hand to hand combat. You can also backstab opponents who are not alert by sneaking up behind them and attacking. T_InventoryHelpTextBroadheadArrow - Broadhead arrows are your standard projectile in ranged combat. You can also snipe opponents who are not alert by shooting them in the head or chest. T_InventoryHelpTextNoisemakerArrow - The noisemaker arrow distracts your opponents, who will run over to investigate the location where it lands. T_InventoryHelpTextExplosiveMine - The explosive mine is used to create traps for your opponents. Throw it to the ground, and when it comes to rest it will be armed. T_InventoryHelpTextFlashBomb - The flashbomb will temporarily blind your opponents. Throw it to the ground to effect everyone in the nearby area. T_InventoryHelpTextGasBomb - The gas bomb explodes into a large cloud of knock-out gas. Throw it to the ground to affect everyone in the nearby area. UNUSED: T_InventoryHelpTextNoiseSuppressor: The sound suppressor t/emporarily creates an area in which no sounds can be heard or generated. Throw it to the ground, and when it comes to rest it will start working. T_InventoryHelpTextFireArrow - The fire arrow damages your opponents with a burst of flame. You can also shoot it into oil to start a fire. T_InventoryHelpTextGasArrow - The gas arrow releases a burst of gas which will knock your opponents unconscious if the gas reaches their face. T_InventoryHelpTextMossArrow - The moss arrow creates soft patches of moss on the ground. Shoot it onto loud surfaces underfoot to move over them silently. T_InventoryHelpTextWaterArrow - The water arrow douses fires. Shoot it at torches to put them out, creating areas of darkness to sneak through. T_InventoryHelpTextHealthPotion - The health potion heals your damage when you drink it. T_InventoryHelpTextHolyWaterPotion - The holy water flask bursts on impact, creating a puddle of holy water. Throw it at undead to damage them. T_InventoryHelpTextOilFlask - The oil flask bursts on impact, creating a puddle of oil. Opponents who move over the oil will slip and fall. -