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This is an overview of mission types and mission themes in missions made for The Dark Mod. Bear in mind that individual FMs can have combinations of two or three of these overarching genres/themes, rather than just a single one.

Bank Jobs Fan mission involving a heist or other thievy action inside a local banking institution. Will often contain the outsmarting of security systems, gaining access to a safe and cracking its code.
Castle/Fortress Fan mission involving a heist or other thievy action inside or outside a castle or fortress, either one that serves as a military garrison, or as someone's private residence. Frequently involves background characters from the nobility.
City Missions Fan mission that is set mainly in the streets and public spaces of an urban area, such as a town or city. Though the player is most often out on the streets, these missions tend to also involve some degree of exploration and infiltration into private and public buildings alike.
Church/Cathedral Fan mission set in and around religious buildings and institutions, such as churches, monasteries, cathedrals, church bureaus, church workshops, etc. Frequently involves ecclesiastical characters from the TDM setting's Builder Church. (Please note that the Builders of TDM, while similar to the Hammerites, have a distinct history and culture of their own, different to the Hammerites of the Thief series.)
Experimental Fan mission which involves some creative design or gameplay element that isn't typical for the vast majority of TDM missions. FMs set in highly unusual environments, or with a puzzle-like nature, can fit under this label.
Inn/Tavern Fan mission set mostly in and around an inn, tavern or shanty. Usually focused on robbing some rich guest, acquiring an item stored by the guest at the inn, or gathering intel at the inn.
Jail/Prison Fan mission involving an escape from a prison (by the imprisoned player character), infiltration of a prison to gather intel from inmates or help an inmate escape the prison, etc.
Lost Civilizations Fan mission focused on the exploration of ancient ruins, whether above ground or in deep subterranean caverns. Can often overlap with the Horror or Tombs, Catacombs & Crypts type of mission, but not necessarily.
Horror Fan mission with an overt horror theme. Depending on the author's approach and intentions, it can focus on psychological horror, or horror based on danger from supernatural threats, or varying combinations of both.
Mansion/Estate Fan mission involving a heist or other thievy action inside someone's private residence (a fancy house, a manor house) and its surrounding grounds. Frequently involves background characters from the nobility or the more affluent townsmen or citizens.
Museum Heists Fan mission focusing on a heist in a museum, art gallery or other institution storing priceless artefacts, artworks, gemstone collections, etc.
Outdoor/Caves Fan mission set in a mostly natural outdoor environment, but involving the exploration of natural caves and caverns.
Outdoor/Daylight Fan mission set in a mostly outdoor environment, during the daytime (in contrast to the usual TDM missions, set at night time or early dusk).
Outdoor/Pagan Fan mission set in a mostly natural outdoor environment, involving some presence of pagan tribes from TDM's setting. Perhaps even pagan camps and settlements. (Please note that the Pagans of TDM are more historically themed, intentionally grounded and varied than those of the Thief series.)
Pirate Fan mission involving the presence of characters engaging in piracy or smuggling, and various related piratical themes. Can overlap with the Ship type of mission, but not necessarily.
Platforming/Jumping Fan mission focusing on testing the player's movement, jumping and climbing skills, with or without equipment.
Sewers Fan mission which involves the use of the city sewers or others sewers in some way, often as a stealthy means of entry or escape.
Ship Fan mission which takes place aboard a vessel, in port or at sea, or otherwise involves ships to a great degree. Can overlap with the Pirate type of mission, but not necessarily.
Thieves' Highway / Rooftop Fan mission involving a lot of movement and travel on the rooftops of a town or city (colloquially "The Thieves' Highway").
Tombs, Catacombs & Crypts Fan mission involving the exploration of old tombs, catacombs and crypts, often for the purposes of treasure and artefact hunting. Can often overlap with the Horror or Lost Civilizations type of mission, but not necessarily.
Training Fan mission label that is unique to the official Training Mission, an open-ended tutorial mission where players can practice and test their TDM gameplay skills at their own leisure, and to the smaller blackjacking-trainer FM, which focuses on practicing NPC knockouts by the player.
Warehouse Fan mission which takes place in and around a warehouse, usually in some industrial area of a city, or at a port.

Information on a mission's theme and type is available under a hide/show spoiler in the relevant section of each TDM FM article on this wiki (and on TDM's official wiki as well).


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