Mine Saga is a Thief II: The Metal Age fan mission made by AntiMatter 16.
Additional Info[]
File Info[]
- MineSaga10e.zip
Summary[]
Interesting info about mission. (Not readme file.)
links to reviews, or blog reviews
File Locations[]
Campaign[]
Screen Shots[]
Part 1[]
Part 2[]
Part 3[]
Part 4[]
Walkthrough[]
FM:T2_Mine Saga_-_AntiMatter 16/walkthrough
Loot List[]
FM:T2_Mine Saga_-_AntiMatter 16/lootlist
Readme File[]
======================================================================= Date: Saturday March 13, 2010 ======================================================================= Title : Mine Saga Filename : MineSaga10e.zip Version : 1.0e Author : Michael A. Cleveland (AntiMatter_16) Contact info : AntiMatter_16@hotmail.com Description: Mine Saga begins at Darkstone Mine, a completely dark mission in which you have to use flares to navigate and light torches while trying to complete your objectives. The next mission, Mine Affairs, brings you to a small manor in the city that hides a mournful secret. Bonds of Mine takes you to the northern mountains through a garrison, a Hammerite Monastery with a dark past and an ancient mage's tower. The last mission, Mine Saga's End, is set back in the city. For additional improved graphics, I recommend downloading and installing the Thief Enhancement Pack by Nameless Voice, unless you prefer a more classic look. Author's Note: Mine Saga is a compilation of all my previously released missions, updated with better graphics, visuals, enhancements to gameplay and many additions, changes, and improvements that I couldn't possibly list. Mine Saga also includes a brand new unreleased mission, briefings for each mission and an ending credits movie. Darkstone Mine was originally created in just a weekend, and was intended to take an element of gameplay, flares, and use them to their utmost potential. As a consequence, the entire mission has zero ambient light and is contained in the space of a 64 foot cube. Mine Affairs was released just a week after Darkstone Mine was released. It was originally intended to be in a 64 foot cube, but was rearranged to better utilize space and fits in a 64x128x32 foot brush, with the same volume. With Bonds of Mine, I tried to create a large organic feeling outside environment using textures I personally made. Construction took several months. It's the only mission in the campaign that wasn't intended to fit in a 64 foot cube. Mine Saga's End is also a genuinely small mission that was originally intended to be inside a 64 foot cube, but was just slightly expanded for an very special effect and added visuals. I certainly hope you enjoy the missions, but most of all I hope I get you thinking about some of the ideas and themes that are presented through the story. It was those ideas that fueled the creation of all my missions. Thanks for playing! -Michael A. Cleveland ======================================================================= * Playing Information * Game : Thief 2: The Metal Age Level Names : DarkStone Mine, Mine Affairs, Bonds of Mine, Mine Saga's End File Names : miss20.mis, miss21.mis, miss22.mis, miss23.mis Difficulty Settings : Yes Equipment Store : Yes Map/Automap : Yes/No New Graphics : Yes New Objects : Yes New Sounds : Yes EAX Support : Yes Multi-Language Support : No Briefings : Yes Difficulty Level Info : Normal, Hard, Expert * Construction * Base : File -> New Map Size : Small, Small, Medium, Small Build Time : Way. Too. Long. ======================================================================= * Loading Information * Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later. ======================================================================= * Copyright Information * These missions are copyright 2010 by Michael A. Cleveland Distribution of these levels is allowed as long as they are free and the package is kept intact. You may not include this level in any map pack without my permission. No one may edit and re-distribute this mission without my express permission. These levels were not made and are not supported by Looking Glass Studios, Eidos Interactive, or Ion Storm.
OR put the readme on a subpage: FM:T2_Mine Saga_-_AntiMatter 16/readme