Midday Escape is a Thief II: The Metal Age fan mission made by Sxerks.
Additional Info[]
File Info[]
- C5MiddayEscape.zip
Summary[]
A size limited KOMAG Contest 5 Fan Mission, in a daytime adobe/desert setting.
File Locations[]
Screen Shots[]
Walkthrough[]
FM:T2_Midday Escape_-_Sxerks/walkthrough
Loot List[]
FM:T2_Midday Escape_-_Sxerks/lootlist
Readme File[]
=================================================================================== February 29, 2004 =================================================================================== Mission Title : Midday Escape (version 1.0) Author : Sxerks Contact Info : - removed for spam Homepage : - Date of Release : February 29, 2004 Description : Yourself and your partner Byron made off with a large amount of loot the other night. The problem is there is now a large amount of guards beating your door down. Byron must have pointed the finger at you. Well, time to get out of here. Briefing : No =================================================================================== * Playing Information * Game : Thief 2: The Metal Age version 1.18 Mission Title : Midday Escape File Name : miss20.mis Difficulty Settings : Yes Equipment Store : No Map/Automap : Yes/No New Graphics : Yes New Sounds : No New conversations : Yes, kinda New models : No EAX Support : No Multi-Language Support : No Briefing : No Difficulty Level Info : Normal, Expert * Construction * Base : none Build Time : off and on for 3 months =================================================================================== * Loading Information * Requires GayleSaver's custom scripts. Darkloader ready. =================================================================================== * Notes * The "voice acting" was done quickly so it is just splices of original conversations. If you don't understand them look at the objectives or map. =================================================================================== * Known bugs * There are 3 locations where high poly count may cause it to crash, Near the start looking North, middle looking South, at the end looking Northeast. Saving/reloading may cause the guards on patrol not to pause. =================================================================================== * Copyright Information * Sxerks Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission. No one may edit and re-distribute this mission without my express permission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.