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The Death of Lady Gilder is a Thief: The Dark Project fan mission made by Ishy.

Additional Info[]

File Info[]

  • gilder.zip
  • nobledeath.zip(?)
  • NobleDeath,A.zip(V1.1)

Release Info

'A Noble Death: The Death of Lady Gilder' The last mission title name "The Death of Lady Gilder" may not of been the authors intention.

Summary[]

Interesting info about mission. (Not readme file.)

links to reviews, or blog reviews



File Locations[]

Thiefmissions

Keep of Metal and Gold

Keep of Metal and Gold

SouthQuarter

The Circle


TTLG


Screen Shots[]

Walkthrough[]

FM:T1_The Death of Lady Gilder_-_Ishy/walkthrough


Loot List[]

FM:T1_The Death of Lady Gilder_-_Ishy/lootlist

Total Loot: 1640

Readme File[]

4th June, 1999
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Mission Title:  A Noble Death v1.1
File Name: gilder.zip
Author: Ben Meadows (AKA Ishy)
Contact info: REMOVED
Homepage: N/A
German translation: Kyloe!
Contact adress: REMOVED
Homepage: N/A
Date of release: 4th June 1999

Description: An Assassins/Bafford style mission. Creep to the top of a noble's town house and assassinate her. 
Has books, extra objectives for harder difficulty levels and so on. 
New in version 1.1: Compatible with Thief Loader. Also fixed and easy installation via Thiefmod, and support for German. 
Two versions available: "Update" for those who downloaded version 1 and "full" for everyone else.

Briefing: No 
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* Play Information * 

Game: Thief: The Dark Project 
Level Name: A Noble Death
File name: miss25.mis
Difficulty Settings: Yes
Equipment store: No
Map / automap: No
New graphics: No
New sounds: No
Multi language support: Yes, English and German


Briefing : No 

Difficulty level info: Easy, Hard and Expert. 

* Construction * 

Base: None
Build Time: About 30 hours. Really, I lost track of time.



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* Loading information *

Full version:
If you have Thief Loader, simply move the noble.zip file into the missions directory and run it through Thief Loader. 
Otherwise, unzip the file into a folder under your Thief folder (eg C:\Games\Thief\Noble) and run Thiefmod.bat. 
That's it: the game should run. Just choose "New Game" then "Skip Training." Thanks to Wes Morrison for creating Thiefmod.

Update version:
If you have Thief Loader, simply add the file "miss25.mis" from your original version to the noble_up.zip file, 
then place noble_up.zip in the missions directory. It can then be run through Thief Loader.
Otherwise, unzip the file as above, then locate "miss25.mis" from the original version and move it into the folder you
unzipped into (the folder with Thiefmod.bat in it.) Now run Thiefmod.bat as above. It is also now safe to remove any other
parts of the original. Sorry about all the problems, it works properly now.

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* What the briefing would have been if I'd had the time or inclination to make one *

Garrett: Cutty's been approached by a man wanting my services to rid him of an enemy. This kind of thing isn'tmy style and
normally I'd have told Cutty to turn him down, but he's offering a very respectable payment. The... subject... is the Lady
Catherine Gilder, one of the richer nobles I've heard of. Luckily, she spends most of her time in her town house on the
North-East edge of the city. Less fortunately, that area is under curfew from nightfall to sunrise, with all the gates shut.
I'll have to skulk in an alley until night, do the deed, and then get back to the alley and wait for morning. Still, Cutty
says Gilder's got plenty of money. Not for much longer, either way...
The town house has three floors. The guard room is on the ground floor. The second floor has guest rooms and an audience
chamber. Gilder's private rooms are on the top floor.

Objectives:

*Kill Lady Gilder.
*Steal 500 loot.
*Get back to the alley.

Additional at Hard difficulty:
*Steal 1000 loot.

Additional at Expert difficulty:
*Steal 1250 loot.
*Steal the Golden Skull of Gilder.

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* Comments, Features and "Unintended Features" (AKA Bugs) *

Sometimes, when starting the mission, a warning box will appear, saying someting about "getmass". I think it only happens
when you run it from DromEd, which you shouldn't be doing, because then you don't get to see the fiction objectives,
difficulty levels, stats etc. Anyway, I know about this, and IT IS A FEATURE, NOT A BUG! No, really. Honestly...
Just click "cancel" and the level will work fine. It's not so much an error as Thief detecting something which it thinks
could be an error. (For detail fans, I set something to have a mass of 0 so it would stay where it was, and it seems Thief
checks for weightless things and thinks they are errors. Sort of logical.)

Do not try to look at the map! The game will freeze! I tried to make a map, but I couldn't get it to work.

There were *supposed* to be Edible Shrooms in the level, but they won't work no matter what I do. The same for guards with
fire arrows. I could get them working in DromEd, but when you saved and loaded, they were back to normal. I tried saving the
.gam, but I still can't get it to work. Pity - there's nothing quite like being chased by 4 archers with fire arrows while
eating mushrooms :)
(Note - I think I know what I did wrong now. But you'll just have to wait for my next map :)

I would have liked to make the outside area more detailed, but the framerate was already through the floor on my Voodoo2. 
Oh well. It's so dark you barely notice the completely blank walls... :(

Want to report bugs? Complain about how hard it is? Offer me a job as a level designer? (yeah, right). Well, E-mail me at my
contact adress above. Or at someone else's adress, but don't be suprised if I don't reply.

--------------------------------------------------------------------------------
* Copyright * 

This level is (c) by Ben Meadows, 4th June 1999.

Distribution of this level is allowed as long as it is free and the package is kept intact, including this unmodified file.
You may not include this level to any map pack without my permission.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. 


4. Juni 1999
--------------------------------------------------------------------------------
Missionstitel: Der Tod von Lady Gilder v1.1
Dateiname: gilder.zip
Autor: Ben Meadows (alias Ishy)
Kontaktadresse: REMOVED
Homepage: nicht verfügbar
Übersetzt von: Oliver Kuley
Kontaktadresse: REMOVED
Homepage: nicht verfügbar
Ausgabedatum: 4. Juni 1999

Beschreibung: Eine Mission im Stil von Mörder! oder Lord Bafford. Begib Dich auf das Dach einer Adligen und töte sie. 
Enthält Bücher, weitere Missionsziele in den höheren Schwierigkeitsgraden, usw.
Neu in Version 1.1: Die Mission ist jetzt kompatibel zu ThiefLoader. Außerdem ist die Installation verbessert und nunmehr
mit Thiefmod möglich. Neu ist auch diese deutsche Fassung.


Vorspann: keiner 



--------------------------------------------------------------------------------

* Informationen zum Spiel * 

Spiel: Dark Project, Der Meisterdieb
Missionstitel: Der Tod von Lady Gilder
Dateiname: miss25.mis
Schwierigkeitsgrade: ja
Ausrüstungsladen: nein
Karte: nein
Neue Grafiken: nein
Neue Sounds: nein
Mehrsprachig: ja, Englisch und Deutsch


Vorspann: nein 

Welche Schwierigkeitgrade: normal, hart und Experte. 

* Aufbau * 

Basiert auf: keinem
Zeitaufwand: ungefähr 30 Stunden. Ich hab die Zeit aus dem Blick verloren.



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* Installationshinweise *

Wenn Du ThiefLoader hast, verschiebe die Datei Noble.zip in den "missions"-Ordner und starte das Spiel damit.
Anderenfalls entzippe die Datei in einen neuen Ordner im Verzeichnis des Spiels (z.B. C:\Der Meisterdieb\Noble) und führe
Thiefmod.bat aus. Das wars. Das Spiel sollte nun laufen. Wähle "Neues Spiel" und "Training überspringen." Vielen Dank an Wes
Morrison, der Thiefmod erstellt hat.

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* So sähe der Vorspann aus, wenn ich einen gemacht hätte *

Garrett: Jemand hat Cutty gesteckt, daß er gern meine Dienste in Anspruch nähme, um einen Feind loszuwerden. Sowas ist eigentlich nicht meine Sache und normalerweise hätte ich ihm durch Cutty absagen lassen, aber er bietet mir eine sehr
ansehnliche Bezahlung. Das... Objekt... ist Lady Catherine Gilder, eine der reicheren Adligen von denen ich gehört habe.
Glücklicherweise verbringt sie die meiste Zeit in ihrer Stadtvilla im Nordwesten. Zu meinem Pech gilt in dieser Gegend eine
Ausgangssperre von Abend bis zum Morgengrauen und alle Tore bleiben fest verschlossen. Ich werde mir die Zeit in einer
Seitengasse um die Ohren schlagen müssen, bis ich nachts die Tat vollbringen kann. Dann heißt es zurück auf die Straße und
den Morgen abwarten. Na ja, Cutty sagt Gilder hat reichlich Geld. Aber wohl nicht mehr lange...
Die Stadtvilla hat drei Etagen. Die Wachstube ist im Erdgeschoss. Im zweiten Stock liegen die Gästezimmer und ein
Empfangssaal. Gilders Privatgemächer sind in der obersten Etage.

Missionsziele:

*Töte Lady Gilder.
*Stiehl im Goldwert von 500.
*Kehre zurück auf die Straße.

Zusätzlich bei Schrierigkeitsstufe Hart:
*Stiehl im Goldwert von 1000.

Zusätzlich bei Schrierigkeitsstufe Experte:
*Stiehl im Goldwert von 1250.
*Stiehl den Goldenen Schädel der Gilders.

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* Copyright * 

This level is (c) by Ben Meadows, 4th June 1999.

Die Weitergabe dieses Levels ist gestattet, solange dies kostenlos geschieht und das Paket einschließlich dieser
unveränderten Datei komplett bleibt. Es ist nicht gestattet, dieses Level ohne mein Einverständnis in irgendeine 
Sammlung aufzunehmen.

Dieses Level is nicht von Looking Glass Studios oder Eidos Interactive hergestellt und wird auch nicht von diesen unterstützt.

Übersetzt von Oliver Kuley (alias Kyloe). Der Übersetzer übernimmt keine Haftung für die inhaltliche Richtigkeit, bzw. 
sich daraus ergebende Schäden.








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