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  • Halt: Specifies what this Tweq control should do once its primary axis has reached the end of its rotation:
    • Destroy Obj: The object is deleted.
    • Remove Prop: The Tweq->Rotate property is removed.
    • Stop Tweq: The rotation tweq is deactivated. It can be turned on again later.
    • Continue: The object continues to rotate, infinitely.
    • Slay Object: The object is slain (creating corpses, etc.)
  • AnimC: A collection of options ('flags') that affect various aspects of this tweq control:
    • NoLimit: If this flag is set, the object never stops rotating, no matter what the maximum rotation.
    • Sim: This flag causes the object will always rotate. (Without this flag, the object will only rotate when it is visible to the player, or 'on-screen')
    • Wrap: If this flag is set, the object's rotation will 'wrap around' back to the minimum rotation once the maximum is reached.
    • OneBounce: The object will stop and reverse direction when it reaches the end of its rotation (unless the NoLimit is also set.)
    • SimSmallRad: I think this flag makes the object rotate only when the player is close to it, even if he isn't looking. The effects of mixing this flag with the Sim flag are unknown.
    • SimLargeRad: I think this flag makes the object rotate only when the player is somewhere nearby, even if he isn't looking. The effects of mixing this flag with the Sim flag are unknown.
    • OffScreen: The object will only rotate when it is off-screen (unless one of the Sim flags is also set.)
  • MiscC contains more flags to control the tweq.
    • Anchor
    • Scripts
    • Random
    • Grav
    • ZeroVel
    • TellAI
    • PushOut
    • NegativeLogic
    • Relative Velocity
    • NoPhyics
    • AnchorVhot
    • HostOnly
  • CurveC
    • JitterLow
    • JitterHi
    • Mul
  • Primary Axis: The primary axis of rotation.
    • [x, y, z] Rate (X): The number of degrees that the object rotates every 100ms. For example, a rate of 36 will cause the object to rotate 360° per second, while a rate of 0.6 will cause it to complete a full 360° rotation once every 60 seconds.
    • [x, y, z] Low (Y): The minimum angle that the object should rotate to. (Used in conjunction with the Reverse flag in Tweq->RotateState.)
    • [x, y, z] High (Z): The maximum angle that the object should rotate to.

Property Name: CfgTweqRotate

DromEd Properties Tweq Rotate

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