Creates the object named in Emit what with a specified velocity.
- Halt: Specifies what this Tweq control should do once the object is fired:
- Destroy Obj: The emitter is deleted.
- Remove Prop: The Tweq->Emit property is removed.
- Stop Tweq: The tweq is deactivated. It can be turned on again later.
- Continue: The emitter continues to fire.
- Slay Object: The emitter is slain (creating corpses, etc.)
- AnimC: A collection of options ('flags') that affect various aspects of this tweq control:
- NoLimit: If this flag is set, the object will ignore off signals.
- Sim: This flag causes the tweq to proceed whether or not it is in view.
- Wrap: Does not appear to effect this tweq.
- OneBounce: Does not appear to effect this tweq.
- SimSmallRad: Does not appear to effect this tweq.
- SimLargeRad: Does not appear to effect this tweq.
- OffScreen: The emitter only fires when it is off-screen (unless the Sim flag is also set.)
- MiscC contains more flags to control the tweq.
- Anchor
- Scripts
- Random
- Grav
- ZeroVel
- TellAI
- PushOut
- NegativeLogic
- Relative Velocity
- NoPhyics
- AnchorVhot
- HostOnly
- CurveC
- JitterLow
- JitterHi
- Mul
- Rate: The time interval between shots. This is only relevant when firing more than once.
- Max Frames: The number of shots fired before the Halt occurs.
- Emit what: The object to be fired. This must be a name in the object heirarchy and cannot exceed 15 characters.
- Velocity: X is the speed of forward motion (in addition to the object's projectile velocity), Y is the sideways motion, and Z is the upward motion.
- Angle Random: Unclear. Not available for T1/TG.
Property Name: CfgTweqEmit