This property is used to select the texture to use for a reskinable model. You must enter in the path from the root of your Thief directory (for example, 'fam/core/blustn' or 'obj/txt/panel1'). A reskinable object without this property will appear with a large multicolored 0 on it (or a number between 0 and 3, depending on which TxtRepl R# should be used). To make a model reskinable, you will need to use a hex editor to change the name of the texture the model uses to 'Replace0.gif', without changing the length of the file. You can safely overwrite characters with a value of 0.
Property Name: OTxtRepr0