This property specifies what type of arrows, if any, can stick into this surface.

It can be applied to either an object or a texture.

  • Rope - normal arrows will stick in it (projectiles with the CollisionStick or DeployRope scripts).
  • Vine - objects with the DeployVine script can attach.
  • None - objects without any of these three scripts will be destroyed on impact.

With TG's DromEd, this is a TRUE/FALSE option, as there are no vine arrows. Property Name: CanAttach

DromEd Properties Phy Terr Can Att

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