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This property determines how an object is rendered in the inventory. If set to default, the object will look the same as it does in the game. If set to Alternate Model, the object will have the appearance of the Model Name typed into the Resource space. If set to Alternate Bitmap, the object will have the appearance of the bitmap image typed into the Resource space.

Property Name: InvRendType

DromEd Properties Inv Render Type

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