This property is used to define various options about a creature's underwater abilities:
- Max Air (ms) specifies how long the creature can hold it's breath underwater before taking damage.
- Drown Freq (ms) specifies how long after damage occurs to deal additional damage.
- Drown Damage specifies the amount of damage dealt per 'hit' after the Air Supply is depleted.
- Recover Rate determines how fast the Air Supply is replenished out of water. The bigger the number is the quicker the gauge is replenished.
Property Name: BreathConfig