This property can be used to make objects emit Act/React stimuli.
Source Editor[]
- Object: The object that the stimulus applies to.
- Stimulus: The Act/React Stimulus to be produced.
- Propagator: The method used to transmit the stimulus.
- None: Does nothing.
- Contact: Propagated by direct contact or frobbing.
- Radius: Felt by all objects within a set range.
- Flow: Used for water and lava flow groups.
- Script: Controlled by one of the object's scripts.
Shape Data[]
- Contact Types: Specifies what will trigger a contact stim.
- Collision: Triggered by physical contact.
- Frob in World: Triggered when frobbed outside the inventory.
- Frob in Inv: Triggered when frobbed from the inventory.
- Frob Inv -> World: Triggered when thrown from the inventory?
- Frob Inv -> Inv: Unknown.
- Frob World -> World: Unknown.
- Frob World -> Inv: Triggered when added to the inventory?
- Weapon Swing Low: Triggers when the object is used for a melee attack.
- Weapon Swing Med: Triggers when the object is used for a melee attack.
- Weapon Swing High: Triggers when the object is used for a melee attack.
- Weapon Block: Triggers when the object is blocking.
- Velocity Coeff: Magnifies the intensity by a factor of the objects speed. This is used for projectiles like the broadhead.
- Frob Time Coeff: Magnifies the intensity by a factor of frob duration (the actual duration of the mouse click).
- Radius: The maximum distance at which a radius stim can be felt.
- Flags: Specifies the restrictions on the radius.
- Line of Sight (raycast): If checked, the stim will only be received by objects in view of the source.
- Dispersion: The function used to calculate intensity decay.
- None: The intensity is constant everywhere within the radius.
- Linear: The intensity decreases away from the source.
- Inverse Quadratic: The intensity decreases closer and farther than 1/2 radius?
Life Cycle Data[]
- Flags: Specifies what should occur after the stim fires.
- No Max Firings
- Destroy Object on Completion
- Period: The interval between firings (in thousandths of a second). This is only relevant when firing more than once.
- Max Firings: The number of times the stim can fire. This is only relevant when No Max Firings is unchecked.
- Intensity Slope: This increases the stim intensity each time it fires. Its only known usage is in MrConChill (-4001), which has a slope of 0.1 and an intensity of 0.