This property is used to control how AIs with ranged attack capabilities act. Note that the AI must have ranged combat as a part of their AI instruction set.
- Firing Delay is the amount of time (in seconds) that the AI should wait before firing again.
- Ideal Distance indicates the range at which an AI will tend to fire.
- Contain Projectile may determine whether the AI actually has the projectile with it.
- The other options don't seem to have any noticeable effect on AIs.
This property can be found under AI->Ability Settings in Thief 1 / Gold, but without the Contains Projectile option.
Property Name: AIRCProp