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This property is used to control how AIs with ranged attack capabilities act. Note that the AI must have ranged combat as a part of their AI instruction set.

  • Firing Delay is the amount of time (in seconds) that the AI should wait before firing again.
  • Ideal Distance indicates the range at which an AI will tend to fire.
  • Contain Projectile may determine whether the AI actually has the projectile with it.
  • The other options don't seem to have any noticeable effect on AIs.

This property can be found under AI->Ability Settings in Thief 1 / Gold, but without the Contains Projectile option.

Property Name: AIRCProp

DromEd Properties AI Ranged C

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