This property specifies whether an AI is hostile to the player.
- Never specifies that the AI is never non-hostile to the player.
- AIs with Until Threatened never attack until they see the player with a raised weapon.
- AIs non-hostile Until Damaged only attack after being damaged.
- AIs Always non-hostile never attack.
- The three To Player settings specify that the AI is only non-hostile to the player, not other AIs.
Property Name: AI_NonHst
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