Loot plays a major role in the Thief games, and is found in game levels, hidden, disguised or locked away. As Garrett is a thief he needs to collect loot to make a living. Extra cash can be used to purchase weapons and tools from shops between missions.
Types[]
The First two Games[]
Three types of loot exist. These have no actual relevance to the game, however.
- Gold: anything predominantly made of precious metal, usually silver or gold.
- Gems: cloudstone, addonizio, diamonds, jewellery and other items made from them.
- Goods: anything which is valued for reasons other than their precious components, such as artifacts and expensive alcohol.
Appearance[]
In the first two games the appearance of most loot items was distinct from other worthless items — usually having a golden look like the Fine Wine and Gold Goblet, or are gold trimmed like the Purple Vase and Purple Goblet — so as to make it easy to discerned between them although some like the Lucky Coins in the Gervaisius Estate where not and where often hidden well and thus hard to find. Some small rings where especially hard to spot.
Thief: Deadly Shadows[]
The loot classes in this game are changed slightly. No item can belong to more than one and each fence is only equipped to deal in two of them.
- Metal: gold, silver, copper, coins, and other precious metals.
- Gems: rubies, emeralds, diamonds, jewellery and other items made from them.
- Artwork: things that have more collector value than material, including books and wine.
Stolen loot (including money, oddly enough) is exchanged for cash on the Black Market, with available fences.
Appearance[]
In this game, a sparkle was added to every piece of loot and a blue shine to every other item making it much easier to spot find it. When an item is stolen, its loot value is displayed in the corner of the screen, as shown below. Another welcome change is the addition of a total loot percentage for missions which also updates with each newly stolen item.
Notes[]
Expendable weapons can also be found as loot within game levels, often disguised into the environment much like other types of valuable loot. The respective weapon is added to Garrett's inventory, and is available for immediate use.
See Also[]
- Black Market, Shops who deal in items, and Fences who deal in loot
- Loot Images
External Links[]
John P's Texture Pack for T3Ed typically removes the Loot glint, making gameplay as challenging as the previous Thief games. Players that prefer the light blue "selection" that appears over objects or loot should leave the "Glint" option unchecked at the time of Texture installation.
Navigation | ||
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Games | Original | Thief: The Dark Project · Thief Gold · Thief II: The Metal Age · Thief: Deadly Shadows |
Reboot | Thief (reboot) | |
Mobile | Thief: Deadly Shadows Mobile | |
Game Design | Game Play | Lighting · Sound · Abilities · Weapons · Loot · Approach |
Other | Storyline · Timeline · Cut scenes · Architecture |
All items (163)
- Canopic Jar
- Captain Markham's pirate treasure
- Cat O' Nine Tails
- Cat Statuette
- Codex of the Admonitions
- Coethe Medallion
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- Copper Candlestick
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- Copper Coins
- Copper Comb
- Copper Fork
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- Copper Goblet
- Copper Knife
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- Curator's Monocle
- Currency
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- Gem Ring
- Gemstone
- Giant Coin
- Gilded Helm
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- Gold Candlestick
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- Gold Fork
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- Gold Goblet
- Gold Knife
- Gold Nugget
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- Gold Ring
- Gold Spectacles
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- Golden Dagger
- Golden Scales
- Golden Skull (T2)
- Gravecourt Red
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- Serpentyle Torc
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- Silver Candlestick
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- Silver Coins
- Silver Comb
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- Silver Flute (T2)
- Silver Flute (TG)
- Silver Fork
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- Silver Knife
- Silver Mirror
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- Silver Ring
- Silver Spoon
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- Silver Surgical Kit
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- Spice
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