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All the content about the Thief games that is made but not used by the developers. Said content can include files or parts of files like audio conversations or texts, that can be related to certain missions, that can only be found by looking trough the game files or the mission builder but not during actual game play. Such files were probably ideas of the developers during the development of the games that were never implemented in the game.

It is important to distinguish Unused Content with hidden content that can still be discovered in certain circumstances during game play such as Easter Eggs.

Examples[]

Audio Content[]

Audio files such as conversations, regular character speech ("Who is there?"), ambient sound, sound FX and so on. The snd.crf package (in Thief: The Dark Project, Thief Gold and Thief II: The Metal Age) contains all audio contents of said game, in the form of WAV files. Some of these files are recorded by the voice actors during development, but are not triggered during game play.

Visual Content[]

Models, props, textures, NPC moving patterns etc. When a visual content appears in one mission, but not in another it is not considered unused. To be unused a content must me present at the Thief/res directory and must not appear in any of the missions during play. They can be present in a mission, but can be hidden in isolated chambers or behind impassable obstacles, but can be still visible in DromEd.

The most common and most important of the unused Visual contents are the unused books which are texts that can be found in the books.crf package (Thief 1, Gold and 2) and can be related to a certain mission, but do not appear in it. The books.crf contains lots of STR files. They are every piece of text that the developers have included in a mission package. Note that the text itself is not a prop, but can be related to any visual model: books, scrolls, posters etc. Some of the texts however cannot be found during game play. When this occurs a check is made in DromEd if there is an actual book prop, in the particular map, which is related to that piece of text. If such is found, the exact location and properties are recorded. If there are no props that are related to a certain STR then it is recorded that the book is not visible anywhere in the mission, even in DromEd and is unused.

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