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{{Enemy Infobox
[[:Category:Creatures | to Creatures index]]
 
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|name=Burrick
==Basic Info==
 
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|image=T1-sketch-burrick.jpg
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|maxhealth=20
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|flee=6
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|attack1=Gas Breath
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|attack1hit=1 to 10 depending on various factors
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|speed=medium-slow
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|special=body cannot be moved when killed or [[knockout|knocked out]]
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|special2=can damage [[Fire Elemental]]
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|dromed=burrick, burdead1, burdead2
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|variations=brown-orange, dead ones are pale green-yellowish
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|games=T1/TG
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}}[[Image:DromEd Object Model burrick.jpg|right|thumb|Thief Dark Project gas breathing Burrick]]'''Burricks''' are huge, bipedal lizards, with a form vaguely resembling a cross between a Tyrannosaurus Rex and a Carboniferous amphibian, but with the head of an iguana, fit to scale, and without any crest or dewlap. They have hair like a [[Horse|horse's]] mane, but it lays flat, and appears matted and oily. They are loathed for their destructive burrowing and injurious belchings. They are popularly hunted and shot at, and some nobles' homes have mounted Burrick-head trophies. They can be lulled into complacency by the soothing musical tones, such as that of the magical [[Horn of Quintus]].<ref>[[Down_In_The_Bonehoard:_In-game_text#M4FELIX|M4FELIX]]</ref>
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==Habits==
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Burricks are burrowing animals, and can create labyrinthine tunnel systems much like ants, yet even boring straight through solid rock. Because no known material is impregnable to them, they frequently cause serious structural damage to nearby buildings and walls.<ref>[[Assassins:_In-game_text#M5WALLS|M5WALLS]]</ref> Their tunnel systems consist of a series of perfectly straight octagonal tunnels, merged at the ends, sometimes opening into a natural cave or huge conical Burrick den. It is unclear where waste rock and other material is stored; a few pieces of [[rubble]] by the first tunnel in the [[Bonehoard]] is the only vestige of this.
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==Diet==
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It is not known exactly what Burricks eat. They are not scavengers, as they apparently have difficulty digesting carrion, but are known to eat live animals.<ref>[[Assassins:_In-game_text#M5BURR|M5BURR]]</ref> In their extensive excavations, it's not out of the question that they consume whatever lives in the soil they clear away, possibly [[spider]]s or [[glowing mushrooms]]. Whatever it is Burricks consume they are able to produce from it a unique substance, which they use as their primary defense: a plume of visible, horizontally spreading, noxious green gas which they can belch forth up to a distance yet unmeasured.
   
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==Society==
'''Health:''' 20 / flees when left on 6 or less health points
 
 
Burricks almost always travel in small packs, usually in groups of about a half dozen, but if undisturbed by humans, they can form colonies numbering in the dozens, such as in the Bonehoard. They appear also to be somewhat emotional creatures similar to [[dog]]s, whimpering when injured, and howling mournfully upon finding a fellow burrick dead. Burricks have an advanced system of maintenance and housecleaning, evident by the stability and tidiness of their tunnels and living spaces. Four burricks have been found dead in one chamber of the Bonehoard in various stages of decay, which may be an indication of either quarantine or a primitive tomb. To an extent, they can also be tamed and kept as pets by those with adequate facilities, such as [[Ramirez]].
   
 
In T1/TG they are inhabitants the player must avoid or confront. We see and hear about the damage they can cause, they are experimented on,<ref>[[The_Mage_Towers:_In-game_text#M16b10shp|M16b10shp]]</ref> and are even kept as pets.
'''Attack:''' Toxic Gas Breath – generally from 1 to 9 points of damage depending on lots of factors: for how long the character stays in the toxic cloud, whether the gas bounces of a near wall etc.
 
   
 
In T2 they are joked about, have become a euphemism, are used as an insult, are feared, and there are several mentions of violence against them. We only ever see mounted trophy heads and an image of a burrick's head painted on a sign hanging outside [[Crippled Burrick Pub]].
'''Populated Areas:''' mostly underground in their tunnels and caves, and sometimes in the sewers.
 
   
 
In T3 the word "Burrick" has become a euphemistic curse word, burrick meat is consumed, they are still joked about, the [[Sentients|Sentient]] called "[[The Heart]]" is also called "The Burrick's Heart Ruby", but we never see a burrick in any form at all.
'''Movement Speed:''' Medium
 
   
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==Strategy==
Traits:
 
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A Burrick is much more horrific in appearance than it is as an opponent. Its patrolling speed and visual acuity are high and it is a bit difficult to stalk and backstab one. Still it should be fairly easy for most players to circle around the beast and attack it repeatedly with the sword or blackjack from different directions, giving it no chance to use its breath attack. The problem arises when the Burricks come in groups as dodging a great deal of gas clouds at the same time, can be a toilsome experience. As an additional hindrance, the "burpfx" effect is so complex that the game's framerate drops dramatically with each additional belch on screen.
* Toxic Gas – the Burrick’s attack has the same properties as the [[Gas Arrow]] except the ability to knock out other characters instantly
 
   
 
* [[Broadhead Arrow]] – can kill Burricks from a distance with ease
===Counteraction===
 
 
* [[Broadhead Arrow| Broadhead Arrow]] – can kill Burricks from a distance with ease
 
 
* [[Backstab]] – kills a Burrick with a single swing
 
* [[Backstab]] – kills a Burrick with a single swing
* [[Fire Arrow| Fire Arrows]] or [[Mine| Mines]] – very effective against these large beasts
+
* [[Fire Arrow]]s or [[Mine]]s – very effective against these large beasts
* [[Sword]] – even if you are discovered, you can still circle around the beast and kill it with fast slashes
+
* [[Sword]] – even discovered, circle around the beast and kill it with fast slashes
* [[Gas Arrow| Gas Arrows]] – extremely effective on clustered Burricks
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* [[Gas Arrow]]s – extremely effective on clustered Burricks
* [[Blackjack]]- Yes (Warning: balckjacking a burrick will alert nearby entities)
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* [[Blackjack]]- difficult to approach, but almost as effective as sword in open combat (Warning: blackjacking a burrick will alert nearby entities)
 
===Encounters===
 
 
====T1/TG====
 
 
[[Down In The Bonehoard]]
 
 
[[Assassins]]
 
 
[[The Haunted Cathedral]]
 
 
[[The Lost City]]
 
 
== Background and other information==
 
 
Burricks are huge, bipedal lizards, with a form vaguely resembling a cross between a T. Rex and a Carboniferous amphibian, but with the head of an iguana, fit to scale, and without any crest or dewlap. They have hair like a horse's mane, but it lays flat, and appears matted and oily. They are big enough to ride on, though this is only possible in [[Fan Missions]]. They are burrowing animals, and can create labyrinthine tunnel systems much like ants, yet even boring straight through solid rock. By all accounts, they are not carnivorous, but in their extensive excavations, it's not out of the question that they consume whatever lives in the soil they clear away, possibly spiders. In fact, it's even suggested by fans that Burricks consume the soil, like earthworms, as there are almost no mounds of earth found around Burrick tunnels, and the ones that are seen, are disproportionately small, given the size of the tunnels. Whatever it is fans speculate Burricks consume, especially [[glowing mushrooms]], they are able to manufacture from it a unique substance, which they use as their primary defense: a plume of visible, noxious green gas which they can belch forth up to a distance of [unmeasured]. They are loathed for their destructive burrowing and injurious belchings. They are popularly hunted and shot at, and some nobles' homes have mounted Burrick-head trophies. They can be lulled into complacency by the soothing musical tones, such as that of the magical [[Horn of Quintus]].
 
   
  +
==Appearances==
Burricks almost always travel in small packs, usually in groups of about a half dozen, but undisturbed by humans, they can form colonies numbering in the dozens, such as in the [[Bonehoard]]. They appear also to be somewhat emotional creatures similar to dogs, whimpering when injured, and howling mournfully when it finds a fellow burrick dead. To an extent, they can also be tamed and kept as pets by those with adequate facilities, such as [[Ramirez]].
 
   
  +
===Thief: The Dark Project/Thief Gold===
In T1/TG they are inhabitants the player must avoid or confront. We see and hear about the damage they can cause, they are experimented on, and are even kept as pets.
 
   
  +
*{{T1|DITB|b}}
In T2 they are joked about, have become a euphemism, are used as an insult, are feared, and there are several mentions of violence against them. We only ever see mounted trophy heads and a an image of a burrick's head painted on a sign hanging outside The Crippled Burrick Pub/Inn.
 
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*{{T1|A|b}}
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*{{T1|THC|b}}
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*{{T1|TLC|b}}
   
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==Trivia==
In T3 the word "Burrick" has become a euphemistic curse word, burrick meat is consumed, they are still joked about, the [[Sentient]] called "[[The Heart]]" is also called "The Burrick's Heart Ruby", but we never see a burrick in any form at all.
 
 
A repeated in-game notion is that the noxious fumes from a Burrick are reputed to be flammable, but that's not an implemented gameplay feature, what with all the open flames and explosive weapons around. Still, [[Garrett]] quips about "looking down a Burrick's mouth with a lit match" in the [[T2 B04|briefing for Framed]].
   
  +
Ramirez's epitaph in [[OM TDS Fort Ironwood|Fort Ironwood]] says: "Loved his burricks.".
A repeated in-game notion is that the noxious fumes from a Burrick are reputed to be flammable, but that's not an implemented gameplay feature, what with all the open flames and explosive weapons around.
 
   
  +
==References==
Another example of a ficticious, lightly-furred, ridable, huge lizard: [http://www.thedirtytrooper.com/Dewback%20Rider.jpg Dewback Rider from Star Wars]
 
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<references/>
   
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{{npc}}
[[Category:Creatures]]
 
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[[ru:Буррик]]
 
[[Category:Creature]]
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[[Category:Animal]]
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[[Category:The Dark Project]]
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[[Category:Thief Gold]]

Revision as of 16:52, 3 October 2019

DromEd Object Model burrick

Thief Dark Project gas breathing Burrick

Burricks are huge, bipedal lizards, with a form vaguely resembling a cross between a Tyrannosaurus Rex and a Carboniferous amphibian, but with the head of an iguana, fit to scale, and without any crest or dewlap. They have hair like a horse's mane, but it lays flat, and appears matted and oily. They are loathed for their destructive burrowing and injurious belchings. They are popularly hunted and shot at, and some nobles' homes have mounted Burrick-head trophies. They can be lulled into complacency by the soothing musical tones, such as that of the magical Horn of Quintus.[1]

Habits

Burricks are burrowing animals, and can create labyrinthine tunnel systems much like ants, yet even boring straight through solid rock. Because no known material is impregnable to them, they frequently cause serious structural damage to nearby buildings and walls.[2] Their tunnel systems consist of a series of perfectly straight octagonal tunnels, merged at the ends, sometimes opening into a natural cave or huge conical Burrick den. It is unclear where waste rock and other material is stored; a few pieces of rubble by the first tunnel in the Bonehoard is the only vestige of this.

Diet

It is not known exactly what Burricks eat. They are not scavengers, as they apparently have difficulty digesting carrion, but are known to eat live animals.[3] In their extensive excavations, it's not out of the question that they consume whatever lives in the soil they clear away, possibly spiders or glowing mushrooms. Whatever it is Burricks consume they are able to produce from it a unique substance, which they use as their primary defense: a plume of visible, horizontally spreading, noxious green gas which they can belch forth up to a distance yet unmeasured.

Society

Burricks almost always travel in small packs, usually in groups of about a half dozen, but if undisturbed by humans, they can form colonies numbering in the dozens, such as in the Bonehoard. They appear also to be somewhat emotional creatures similar to dogs, whimpering when injured, and howling mournfully upon finding a fellow burrick dead. Burricks have an advanced system of maintenance and housecleaning, evident by the stability and tidiness of their tunnels and living spaces. Four burricks have been found dead in one chamber of the Bonehoard in various stages of decay, which may be an indication of either quarantine or a primitive tomb. To an extent, they can also be tamed and kept as pets by those with adequate facilities, such as Ramirez.

In T1/TG they are inhabitants the player must avoid or confront. We see and hear about the damage they can cause, they are experimented on,[4] and are even kept as pets.

In T2 they are joked about, have become a euphemism, are used as an insult, are feared, and there are several mentions of violence against them. We only ever see mounted trophy heads and an image of a burrick's head painted on a sign hanging outside Crippled Burrick Pub.

In T3 the word "Burrick" has become a euphemistic curse word, burrick meat is consumed, they are still joked about, the Sentient called "The Heart" is also called "The Burrick's Heart Ruby", but we never see a burrick in any form at all.

Strategy

A Burrick is much more horrific in appearance than it is as an opponent. Its patrolling speed and visual acuity are high and it is a bit difficult to stalk and backstab one. Still it should be fairly easy for most players to circle around the beast and attack it repeatedly with the sword or blackjack from different directions, giving it no chance to use its breath attack. The problem arises when the Burricks come in groups as dodging a great deal of gas clouds at the same time, can be a toilsome experience. As an additional hindrance, the "burpfx" effect is so complex that the game's framerate drops dramatically with each additional belch on screen.

  • Broadhead Arrow – can kill Burricks from a distance with ease
  • Backstab – kills a Burrick with a single swing
  • Fire Arrows or Mines – very effective against these large beasts
  • Sword – even discovered, circle around the beast and kill it with fast slashes
  • Gas Arrows – extremely effective on clustered Burricks
  • Blackjack- difficult to approach, but almost as effective as sword in open combat (Warning: blackjacking a burrick will alert nearby entities)

Appearances

Thief: The Dark Project/Thief Gold

Trivia

A repeated in-game notion is that the noxious fumes from a Burrick are reputed to be flammable, but that's not an implemented gameplay feature, what with all the open flames and explosive weapons around. Still, Garrett quips about "looking down a Burrick's mouth with a lit match" in the briefing for Framed.

Ramirez's epitaph in Fort Ironwood says: "Loved his burricks.".

References

NPC's
Standard Guards Sword Bafford Sword Guard · Bafford Front Gate Guard · Bafford Sergeant · Bank Sergeant · Common Sword Guard · Constantine Sword Guard · Gervaisius Guard · Mage Sword Guard · Opera Sword Guard · Ramirez Sword Guard
Bow Bafford Bow Guard · Bafford Front Gate Guard · Common Bow Guard · Constantine Bow Guard · Mage Bow Guard · Opera Bow Guard · Ramirez Bow Guard
Factions City Watch City Watch Guard · Sheriff Bow Guard · Sheriff Sword Guard · Sheriff Helmet Guard · Sheriff Sergeant
Hammerites Hammerite Guard · Hammerite Priest · Hammerite Novice · Hammerite Smith
Mechanists Mechanist Mace Guard · Mechanist Crossbow Guard · Mechanist Priest · Mechanist Helmet Guard · Mechanist Crossbow Diver · Mechanist Mace Diver · Mechanist Frogman · Mechanist Masked Guard · Mechanist Worker
Pagans Pagan Warrior · Pagan Shaman · Unarmed Pagan
Keepers Keeper Elder · Keeper Enforcer · Keeper Instructor · Sparring Partner
Hand Mages Water Mage · Earth Mage · Air Mage · Fire Mage
Criminals Assassin · Thief Bow Guard · Thief Sword Guard · Thug
Creatures Animals Burrick · Cat · Frogbeast · Insect Swarm · Rat · Rust Mite · Spiders (Yellow · Green · Chaos)
Magic Air Elemental · Fire Elemental · Glyph Statues (Gargoyle · Human · Giant Human)
Other Ape Beast · Bugbeast · Crayman · Craybeast · Eyeball Plant · Kurshok · Rat Beast · Tree Beast
Undead Apparition · Cradle Staff · Fire Shadow · Hammer Haunt · Puppet · Zombie
Builder's Children Combat Bot · Mechanical Cherub · Spider Bot · Worker Bot
Non-Combatants Actor · Harmless Apparition · Masked Servant · Nobleman · Opera Guest · Servant · Shrimp
Unused Albino Spider · Clockwork Eye · Ramirez Sergeant · Scurry Bot · Spectre · Sweel · Water Elemental