m18art[]
Description: A papyrus.
Location: In Bafford's library.
TAFFER!
m18bug[]
Description: The scene behind the door not only shows the previous concept of the bugbeast, but presents some cool projectile collision effects.
Location: Bafford's old bedroom on the second floor.
Our final design for the bug beast, facing off against the original concept for the creature.
m18burr[]
Description: The Burricks on the room, in front of the sign, throw gas from somewhere around their tails and instead of it going forewords, it goes backwards. Eventually one of the Burricks gets killed.
Location: The back side of the mansion, in the room where previously was a sleeping servant.
The implementation of the gas-belching burricks ran into some trouble at first. No launch velocity and a failure to specify which joint the gas emitted from quickly led to the creatures "farting to death".
m18button[]
Description: What they say is true! When the button is pressed the mission ends.
Location: Right behind Bafford's main gate.
DON'T PRESS THIS BUTTON!
m18cutty[]
Description: This shows a pervious concept for Cutty's position.
Location: Right after the north stairs to the second floor.
Trying to get your friend Cutty (from Cragscleft) to lie on the ground took more programmer and designer hours than you would believe - and it still never worked. Hours before the final shipping build, we gave up and made him stand.
m18fire[]
Description: A note from the designers.
Location: Near Bafford small pool on the second floor.
The default weight for many objects was 30 pounds. However, if the "heat disc" for a fire arrow (which makes the circular warping effect) had that weight, it would often bounce off your chest and knock you across the room, or even kill you.
m18gas[]
Description: When the Gas Arrow is picked up and fired it stays in mid air. Then it can be picked up again (unless fired when moving, in which case it travels slowly in the direction of movement).
Location: In Bafford's library.
Some projectiles, when given zero launch velocity, are odder than others.
m18jorge[]
Description: The note regards the red-blue-green-white texture.
Location: Near the starting point.
This is "Jorge", our default texture. We made it as eye-catching as possible to keep us from accidentally shipping anything colored this way.
m18pbox[]
Description: A note from the designers.
Location: In the throne room.
Had our renderer been able to manage mirrors, Thief players might have been startled to find that Garrett's image wasn't as impressive as the box cover art...
m18pool[]
Description: When the player jumps in the pool, he will bounce oddly on the surface. If he tries to sink in he'll be pushed back up.
Location: Near the big pool.
Getting the correct buoyancy for the player in water took some work. Initial values caused players to sink like rocks or bob like corks.
m18tunn[]
Description: If you jump at this point, you will see that parts of the walls are missing.
Location: In the secret passage to the throne room.
Jump to see a bug we accidentally shipped with.