Basso, also known as Basso the Boxman,[1] is a minor character in Thief: The Dark Project and Thief II: The Metal Age. Basso is a convicted arsonist,[2] thief, and lock-picking specialist.[3][4]
Name[]
The term Boxman was used to refer to a safecracker. While the Hammerites arrested him for arsonist,[2] his Thief II appearance confirms his status as a lockpicker,[3][4] though not neccesary specialising in safes.
Story[]
The Dark Project[]
Basso is first encountered in "Break From Cragscleft Prison" after being incarcerated by the Hammerites at Cragscleft Prison. Garrett, visiting the prison on other business, decided to break him out of jail in order to score points with his sister.[5] Basso is unconscious, and has to be lugged out of the prison.[6]
The Metal Age[]
Basso reappears and first speaks in "Running Interference", when he requests that Garrett rescue his fiancée, the chambermaid Jenivere as she was being imprisoned in the Rumford Manor because marriage would void her indentured servitude contract.[1] He appears at the start of this mission, retreats in a shed, and waits there for Garrett to clear a safe path trough the mansion. When he is given the signal he will run trough the mansion, indicated by the red line on the map,[4] unlock the door to Jenivere's chamber and rescue her.[7]
Trivia[]
References[]
- ↑ 1.0 1.1 "Running Interference" briefing
- ↑ 2.0 2.1 Prisoner log, Cell Block 3
- ↑ 3.0 3.1 Garrett Quote gar0112: Guess Basso can open it. He's not much of a sneak, but he can sure handle a lock.
- ↑ 4.0 4.1 4.2 Rumford Manor basement map
- ↑ 5.0 5.1 "Break From Cragscleft Prison" objectives fiction_2: "You've had your eye on Basso the Boxman's sister for a while now. If you break him out of Cragscleft, she'll probably be VERY grateful."
- ↑ "Break From Cragscleft Prison" mission
- ↑ "Running Interference" mission