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Ape Beasts are a type of Chaos Beast that look like apes, and which make up a large part of the Trickster's army. Ape Beasts are almost never seen by people in The City and tend to inhabit only those areas controlled by Pagans or the Trickster. They talk in the same broken pidgin English as the Pagans, and Plums are a part of their diet.[1]
While rather slow due to their limp-like run, Ape Beasts can be devastating if they get close enough to Garrett. They are very skilled swordsmen, being in some respects better swordsmen than Haunts, and are especially dangerous in groups of two or more. Luckily, they have a low health count of ten and flee after one overhead strike.
Strategy[]
The following should be kept in mind when confronting Ape Beasts:
- Sword – one overhead swing will make them flee, after which only two slashes are needed to kill them
- Broadhead Arrow – can kill them from a distance with ease
- Backstab - kills them with a single swing
- Fire Arrow or Mines – usually takes only one Fire Arrow (direct hit, not splash damage from blast radius) to kill them on any alertness level. Mines are very effective at killing Ape Beasts
- Gas Arrow or Gas Mine – if Garrett is discovered, it is probably more effective and less dangerous to simply knock Ape Beasts out
- Blackjack- works on them as it does on human guards
Appearances[]
Thief: The Dark Project/Thief Gold[]
Thief II: The Metal Age[]
- Trail of Blood (The Maw of Chaos part)
Differences between Thief and Thief II[]
In Thief: The Dark Project and Thief Gold, Ape Beasts have tails and swords (making them look more like monkeys or rat monkeys rather than apes), and some have uniforms. In Thief II: The Metal Age, they no longer have tails, and instead of swords, they carry blowpipes. Up close, they may use their claws to attack as well.
Behind the Scenes[]
The uniforms worn by Ape Beasts in Thief: The Dark Project/Thief Gold are the same as those worn by Constantine's human guards, since they were originally humans.[2]